(NSW)Dreadmonster Posted October 2, 2019 Share Posted October 2, 2019 Hello. I've been pretty hyped by Vulkar getting a bit more attention with Nightwave. But, it's a mod dead in the egg. Devs got a nice idea for this mod and make the weapon more interesting to play. But it doesn't work. Not as it should. Meticulous Aim gives +105% headshot and -45% bodyshot bonuses. Issue is that the headshot bonus will apply to any initial hit, but when it comes to status, like slash or gas, that initial hit will result in a proc applied to target's body. Thus resulting in +60% headshot bonus for those. Basically Target Acquired with a very painful gameplay negative. Game mechanics don't give the results players had in mind when getting the mod, so it's pretty much dead even before being released. Please DE! Give it a look! I'd be curious to hear what my fellow Vulkar lovers think about that. Thanks for reading :3 1 Link to comment Share on other sites More sharing options...
(XBOX)TheWayOfWisdom Posted October 2, 2019 Share Posted October 2, 2019 5 minutes ago, (NSW)Dreadmonster said: Issue is that the headshot bonus will apply to any initial hit, but when it comes to status, like slash or gas, that initial hit will result in a proc applied to target's body. Thus resulting in +60% headshot bonus for those. It doesn't end up resulting in a +60% headshot multiplier. The -45% bodyshot damage is multiplicative to the total. So on a DoT proc from a headshot, it will calculate asproc damage formula x (1 + zoom level bonus + 1.05) x (1 - 0.45). So the relative gain from Meticulous Aim for a slash proc at level 1 zoom (+35% headshot damage) vs Target Acquired (+60% headshot damage) is [(1 + 0.35 + 1.05) x (1 - 0.45)]/(1 + 0.35 + 0.6) - 1 = −0.323. That's right, its a decrease in performance. Relatively significant too. Link to comment Share on other sites More sharing options...
(NSW)Dreadmonster Posted October 2, 2019 Author Share Posted October 2, 2019 (edited) 7 hours ago, (XB1)TheWayOfWisdom said: I thought about stats that could keep the main idea behind the mod. +Headshot Damage -Damage should do the trick, but those would need to have a fair balance in values ; I'm unable to put figures on that. Edited October 2, 2019 by (NSW)Dreadmonster Miss click quote Link to comment Share on other sites More sharing options...
TeddyTalker Posted October 7, 2019 Share Posted October 7, 2019 Vulkar strong enough as is. It doesn't need a mod other than lasting purity. Hopefully the new kuva vulkar got CC buff. Link to comment Share on other sites More sharing options...
(NSW)Dreadmonster Posted November 16, 2019 Author Share Posted November 16, 2019 Post to up this thread. It's still relevant to this day :c Link to comment Share on other sites More sharing options...
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