Dallas Posted September 26, 2013 Share Posted September 26, 2013 I have point strike on the synapse and even though the game says it has a 125% crit chance, I do not get crits 100% of the time. Link to comment Share on other sites More sharing options...
Drasiel Posted September 26, 2013 Share Posted September 26, 2013 from the wiki: The critical hit chance increase from this mod is not additive, but rather multiplicative. For example, a Snipetron has a base critical hit chance of 20%. With a rank 5 Point Strike it will have a 50% (20% + [20% * 1.5]) chance to critically hit. On the other hand, even with a rank 5 Point Strike, Miter will still have a 0% critical hit chance because its base critical hit chance is 0% (0% + [0% * 1.5]).Hope that clears it up for you :) Link to comment Share on other sites More sharing options...
Dallas Posted September 26, 2013 Author Share Posted September 26, 2013 from the wiki: The critical hit chance increase from this mod is not additive, but rather multiplicative. For example, a Snipetron has a base critical hit chance of 20%. With a rank 5 Point Strike it will have a 50% (20% + [20% * 1.5]) chance to critically hit. On the other hand, even with a rank 5 Point Strike, Miter will still have a 0% critical hit chance because its base critical hit chance is 0% (0% + [0% * 1.5]). Hope that clears it up for you :) The synapse has a 50% chance to crit without point strike, and a 125% chance to crit with it on. In-game it shows that the synapse does have a 125% crit chance. Link to comment Share on other sites More sharing options...
TheCometCE Posted September 26, 2013 Share Posted September 26, 2013 (edited) It's more an issue of that should bring the Synapse's crit rate above 100% as it has a base 50% crit chance odd, maybe the listed crit chance doesn't match up? edit: ah damn beat me to the post on that one, I'll get you next time [/Dr. Claw] Edited September 26, 2013 by TheCometCE Link to comment Share on other sites More sharing options...
Drasiel Posted September 26, 2013 Share Posted September 26, 2013 (edited) Okay, but when I do the math I get 75%. (0.5 x 1.5 = 0.75) So you're not getting above a 100% crit chance at all, maybe the in game info is wrong? Edited September 26, 2013 by Drasiel Link to comment Share on other sites More sharing options...
Namacyst Posted September 26, 2013 Share Posted September 26, 2013 (edited) It definitely crit ALL THE TIME before the last Hotfix and after you got white numbers. Either DE put a stealth nerf on crit and capped the crit chance or they borked it up another way. 150% (translates to x1,5) of 50(%) results in 125% crit chance (1,5 x 50% + 50% = 125%) so Synapse should crit all the time .. what the excess 25% does, if anything at all, is currently speculation. Edited September 26, 2013 by Namacyst Link to comment Share on other sites More sharing options...
Phunkiecrux Posted September 26, 2013 Share Posted September 26, 2013 To anyone saying the mod doesn't increase your crit chance to 100% 100% of 50% is 50%. 125% of 50% is 75% The Synapse has a 50% BASE crit chance. If you add 100%+ crit chance from point strike, you get 100% crit chance even. If you add 150%+ crit chance from point strike, you get 125% crit chance. Common math shows the gun SHOULD crit all the time with the mod equipped. ------------------- Maybe having 125% crit chance is bugging the gun? Try it with only 100%, maybe then it'll work. Link to comment Share on other sites More sharing options...
Drasiel Posted September 26, 2013 Share Posted September 26, 2013 It definitely crit ALL THE TIME before the last Hotfix and after you got white numbers. Either DE put a stealth nerf on crit and capped the crit chance or they borked it up another way. 150% (translates to x1,5) of 50(%) results in 125% crit chance (1,5 x 50% + 50% = 125%) so Synapse should crit all the time .. what the excess 25% does, if anything at all, is currently speculation. ahh I forgot to add the base crit chance again. This is why you should not operate heavy machinery or post while drowsy. Cheers. Link to comment Share on other sites More sharing options...
BoomyGordo Posted September 26, 2013 Share Posted September 26, 2013 Okay, but when I do the math I get 75%. (0.5 x 1.5 = 0.75) So you're not getting above a 100% crit chance at all, maybe the in game info is wrong? your math is a bit flawed there its more (50*150%) so 100% of 50 is 50 50 + 50 = 100 50% of 50 is 25 100 + 25 = 125 so 125% crit chance is correct Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2013 Share Posted September 26, 2013 sould be getting all yellows and a bit of red right? Link to comment Share on other sites More sharing options...
Namacyst Posted September 26, 2013 Share Posted September 26, 2013 sould be getting all yellows and a bit of red right? Theres a rumor that the excess 25% crit chance over 100 actually translates into red crits but those are not shown as such meaning even if you crit all the time for.. let's say 100 damage you sometimes do 200 but no red number is shown even if it behaves like a red crit. I did not test it myself nor did anyone confirm it so far. The only way to get red crits (that are shown in red) with synapse right now is using Volts shield. Link to comment Share on other sites More sharing options...
Raptorator Posted September 26, 2013 Share Posted September 26, 2013 Maybe the normal -not crit damage- is some type of elemental damge, because elemental damage ist shown as sperate numbers and it can´t crit., so it is shown as white and not as yellow numbers. Link to comment Share on other sites More sharing options...
GottFaust Posted September 26, 2013 Share Posted September 26, 2013 The display is bugged as a client. In fact most numbers displayed on clients are incorrect, delayed, omitted, or not displayed at all. Never trust client damage numbers. Always test solo to guarantee you are the host. Also: the additional 25% adds additional crits. It's much like multishot in that case. Depending on the situation the extra numbers can be either added to the crit damage of a given damage iteration or displayed as separate numbers, but it works the same on the back-end. Link to comment Share on other sites More sharing options...
KazVN Posted September 26, 2013 Share Posted September 26, 2013 Maybe the normal -not crit damage- is some type of elemental damge, because elemental damage ist shown as sperate numbers and it can´t crit., so it is shown as white and not as yellow numbers. when u crit, element dam( AP dam too) base of your dam after seration+ crit = crit and show as yellow number. Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted September 26, 2013 Share Posted September 26, 2013 From prior testing, it appears that when exceeding 100%, you effectively get multishot. Perhaps you are getting crits on all the standard bullets, but the extra damage generated by over crits might not always crit. Link to comment Share on other sites More sharing options...
Enigma-Salad Posted September 26, 2013 Share Posted September 26, 2013 After the last hotfix (10.1.3) it started making white numbers with point strike....It was all yellows before with PS. So yeah Im pretty positive something changed with that patch. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now