Jump to content
Jade Shadows: Share Bug Reports and Feedback Here! ×

Synapse Not Critting 100% Of The Time?


Dallas
 Share

Recommended Posts

from the wiki:

 

  • The critical hit chance increase from this mod is not additive, but rather multiplicative. For example, a Snipetron has a base critical hit chance of 20%. With a rank 5 Point Strike it will have a 50% (20% + [20% * 1.5]) chance to critically hit. On the other hand, even with a rank 5 Point Strike, Miter will still have a 0% critical hit chance because its base critical hit chance is 0% (0% + [0% * 1.5]).

Hope that clears it up for you :)

Link to comment
Share on other sites

from the wiki:

 

  • The critical hit chance increase from this mod is not additive, but rather multiplicative. For example, a Snipetron has a base critical hit chance of 20%. With a rank 5 Point Strike it will have a 50% (20% + [20% * 1.5]) chance to critically hit. On the other hand, even with a rank 5 Point Strike, Miter will still have a 0% critical hit chance because its base critical hit chance is 0% (0% + [0% * 1.5]).

Hope that clears it up for you :)

The synapse has a 50% chance to crit without point strike, and a 125% chance to crit with it on. In-game it shows that the synapse does have a 125% crit chance.

Link to comment
Share on other sites

It's more an issue of that should bring the Synapse's crit rate above 100% as it has a base 50% crit chance

 

odd, maybe the listed crit chance doesn't match up?

 

edit: ah damn beat me to the post on that one, I'll get you next time [/Dr. Claw]

Edited by TheCometCE
Link to comment
Share on other sites

It definitely crit ALL THE TIME before the last Hotfix and after you got white numbers. Either DE put a stealth nerf on crit and capped the crit chance or they borked it up another way.

150% (translates to x1,5) of 50(%) results in 125% crit chance (1,5 x 50% + 50% = 125%) so Synapse should crit all the time .. what the excess 25% does, if anything at all, is currently speculation.

Edited by Namacyst
Link to comment
Share on other sites

To anyone saying the mod doesn't increase your crit chance to 100%

100% of 50% is 50%. 125% of 50% is 75%

The Synapse has a 50% BASE crit chance. 

If you add 100%+ crit chance from point strike, you get 100% crit chance even.

If you add 150%+ crit chance from point strike, you get 125% crit chance. 

Common math shows the gun SHOULD crit all the time with the mod equipped.

-------------------

 

Maybe having 125% crit chance is bugging the gun? Try it with only 100%, maybe then it'll work.

Link to comment
Share on other sites

It definitely crit ALL THE TIME before the last Hotfix and after you got white numbers. Either DE put a stealth nerf on crit and capped the crit chance or they borked it up another way.

150% (translates to x1,5) of 50(%) results in 125% crit chance (1,5 x 50% + 50% = 125%) so Synapse should crit all the time .. what the excess 25% does, if anything at all, is currently speculation.

 

ahh I forgot to add the base crit chance again. This is why you should not operate heavy machinery or post while drowsy. Cheers.

Link to comment
Share on other sites

Okay, but when I do the math I get 75%. (0.5 x 1.5 = 0.75)

 

So you're not getting above a 100% crit chance at all, maybe the in game info is wrong?

your math is a bit flawed there

 

its more (50*150%)

so 100% of 50 is 50

50 + 50 = 100 

50% of 50 is 25

100 + 25 = 125

 

so 125% crit chance is correct

Link to comment
Share on other sites

sould be getting all yellows and a bit of red right?

Theres a rumor that the excess 25% crit chance over 100 actually translates into red crits but those are not shown as such meaning even if you crit all the time for.. let's say 100 damage you sometimes do 200 but no red number is shown even if it behaves like a red crit. I did not test it myself nor did anyone confirm it so far. The only way to get red crits (that are shown in red) with synapse right now is using Volts shield.

Link to comment
Share on other sites

The display is bugged as a client. In fact most numbers displayed on clients are incorrect, delayed, omitted, or not displayed at all.

Never trust client damage numbers. Always test solo to guarantee you are the host.

Also: the additional 25% adds additional crits. It's much like multishot in that case. Depending on the situation the extra numbers can be either added to the crit damage of a given damage iteration or displayed as separate numbers, but it works the same on the back-end.

Link to comment
Share on other sites

Maybe the normal -not crit damage- is some type of elemental damge, because elemental damage ist shown as sperate numbers and it can´t crit., so it is shown as white and not as yellow numbers.

when u crit, element dam( AP dam too) base of your dam after seration+ crit = crit and show as yellow number.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...