MochiDDR Posted September 26, 2013 Share Posted September 26, 2013 Willow A nature / plant based support and melee warframe100 (300) Shields150 (450) Health100 (150) Energy150 Armor Excuse the poor paint drawings, I traced over the Vauban concept art to kinda piece together an idea of an appearance! Abilities: 1) Siphon Throw - 25 EnergyGrab a foe and crush the life out of them before tossing them forward. Willow grabs the closest enemy in front of him, and over a 2 second animation, crushes them in his hand to absorb health, and then throws them towards wherever you're aiming at the time the animation ends. Both the enemy you grabbed and any enemy in the way of the throw will be ragdolled to the ground like bowling pins. Yes, Grineer Bowling.Siphon Damage: 100/200/300/400. + FocusLife Recovery: 10/20/30/40.Throw Damage: 100 to all enemies affected. + Focus Example (again, excuse my paint skills): 2) Cherry Bloom - 50 EnergyMark a target for a sweet death, reducing their attack and restoring stamina when killed. Willow marks a target similar to Trinity's 1 and 2. The target will have cherry blossoms circling them in the air to show that it is marked. Marked enemies deal less weapon and power damage to everything for the duration. If a target dies, they explode into even more cherry blossoms, marking any other nearby enemies and restoring stamina to all close Tenno. This helps people get into melee range and stick to targets, while also having the benefit of making bosses or any tough enemy less likely to kill a player.Damage reduction: 9/11/13/15%. + FocusDuration: 7/8/9/10 seconds. + ContinuityExplosion Radius: 8 meters. + StretchStamina recovery: 5/10/15/20. + Focus 3) Snare Snap - 75 EnergySnare foes with poisonous vines and drag them towards you. Willow grabs enemies in a forward cone with vines, dealing poison damage and immobilizing them for several seconds. After the duration, Willow will quickly drag all snared enemies a short distance towards him without interupting his current actions. Poison damage: 75/100/125/150 per second. + FocusSnare duration: 3/3/4/5 seconds.Maximum snared targets: 3/4/5/6.Pull: Around 10 meters towards Willow.Essentially a fire-and-forget immobilization that lets players either finish off a few stragglers or switch targets without worry of being attacked for a few seconds. Can also let Willow synergize with other players by dragging a group of enemies into another player's ability. 4) Overgrowth - 100 EnergySpread deadly plants that slow and damage foes that move through it. Heal when foes die within. Willow causes plants to rapidly grow in all directions. Enemies touching the area move 25% slower and receive damage for each meter they move through the overgrowth. Enemies that die in the overgrowth heal all Tenno standing in the area and increase the movement damage of the ability for the rest of the duration. Airborne enemies are unaffected unless they are physically touching the ground or walls. Movement damage: 50/50/75/100. + Focus Damage increase per kill: 4/6/8/10.Slow: 25%Heal: 5/10/15/20 + FocusArea of effect: 20/20/23/25 meters. + StretchDuration: 14/16/18/20 seconds. + Continuity How would this Frame fit in a team?Willow's powers synergize well with eachother and other frame's powers. He can set up a massive trap area with Overgrowth and then drag or throw tough enemies into the area, while marking high priority targets with Cherry Bloom so they don't rip apart your team. While not a traditional healer like Trinity, his ability to move and disable enemies with ease while staying in the front lines makes him a great tank and supportive teammate. Thanks for reading! Link to comment Share on other sites More sharing options...
JerichoFayne Posted September 26, 2013 Share Posted September 26, 2013 It's well thought out, has crowd control & utility, and would scale up to the higher levels. So I'm guessing the answer would be "NO." Link to comment Share on other sites More sharing options...
Prelizm Posted September 26, 2013 Share Posted September 26, 2013 Love your painting skillz, made the reading more enjoyable and funnier! >:D (I don't mean that your painting is bad, It just made the reading more fun!) Link to comment Share on other sites More sharing options...
Zhoyzu Posted September 26, 2013 Share Posted September 26, 2013 im really not sold on the appearance >_> and it sounds like you've designed a caster (hurray i love casters). sounds like a frame id buy too. Link to comment Share on other sites More sharing options...
willoux_ Posted September 26, 2013 Share Posted September 26, 2013 (edited) I like it, although tbh it seems like this would fit for more of a female frame? I really like the first ability, its a slightly weaker soul punch that heals. Third ability seems a little overpowered, but doing mathz it seems to be OK, although the damage seems like a lot right now, and does this function in a cone in front like mag's pull? or is it full AoE? Cherry Bloom should last a little longer, like 5/8/11/15 +continuity This could either be very good or very bad as an ult, depending on how far a meter is exactly ingame. I would have it function kind of like Zyra's ult from league of legends and snap back doing 500 damage or so. Edit: the ult doing exactly what you describe but at the end of the duration it snaps back and deals damage to enemies within the AoE. Edit 2: Take out the increased damage per kill though, and instead just have it do 500 at the end of duration Edited September 26, 2013 by HawksLuckyEyes Link to comment Share on other sites More sharing options...
Archistopheles Posted September 26, 2013 Share Posted September 26, 2013 All I can think of with that name Link to comment Share on other sites More sharing options...
MochiDDR Posted September 26, 2013 Author Share Posted September 26, 2013 (edited) I like it, although tbh it seems like this would fit for more of a female frame? I really like the first ability, its a slightly weaker soul punch that heals. Third ability seems a little overpowered, but doing mathz it seems to be OK, although the damage seems like a lot right now, and does this function in a cone in front like mag's pull? or is it full AoE? Cherry Bloom should last a little longer, like 5/8/11/15 +continuity This could either be very good or very bad as an ult, depending on how far a meter is exactly ingame. I would have it function kind of like Zyra's ult from league of legends and snap back doing 500 damage or so. Edit: the ult doing exactly what you describe but at the end of the duration it snaps back and deals damage to enemies within the AoE. Edit 2: Take out the increased damage per kill though, and instead just have it do 500 at the end of duration I originally thought of it as a female frame too, but my friends thought it would be too similar to Saryn, so I guess I made it as a male counterpart to her. Cherry Bloom may be a bit short, but the duration would reset when it is applied to a new enemy, so unless you were at super high levels, it should last long enough if you can keep chaining it, like starting on a weak enemy and letting it spread to the stronger ones nearby. The third ability would be a cone, like say 90 degrees around where you're aiming, so it isn't TOO similar to Mag's Pull. (I think Mag's is a much larger area?) I like the idea for making the entire ultimate snap up for damage, that could be good too! Just something that gives incentive to lure and kill enemies in the overgrowth to continuously make it stronger before it ends is the idea. Thanks for the feedback! Edited September 26, 2013 by MochiDDR Link to comment Share on other sites More sharing options...
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