Radeon. Posted November 15, 2019 Share Posted November 15, 2019 ‘Hold Melee’ will now perform heavy attack like it did before Phase 2. While before phase 2 heavy attack had nothing to do with combo mutliplier. I lost all of my combo 3 times in a 5 mins mission. What a mess. Link to comment Share on other sites More sharing options...
InDueTime-EN- Posted November 15, 2019 Share Posted November 15, 2019 Why are you holding melee if you don't want to perform a Heavy Attack? Link to comment Share on other sites More sharing options...
Radeon. Posted November 15, 2019 Author Share Posted November 15, 2019 3 minutes ago, (NSW)KentInkOVanheim said: Why are you holding melee if you don't want to perform a Heavy Attack? To catch up with ur attack speed you need to press melee quick which may lead to hold by mistake. But of course uou can't have this problem if you always use melee weapons with AS 1.0 xD poor guy 1 Link to comment Share on other sites More sharing options...
ExcaliburUmbra Posted November 15, 2019 Share Posted November 15, 2019 It really should have been a toggle imo. Link to comment Share on other sites More sharing options...
Gravitus123 Posted November 15, 2019 Share Posted November 15, 2019 I still dont get why heavy attacks drain all your combo its not like it would be overpowered if you could just use them normally Link to comment Share on other sites More sharing options...
(PSN)cdzbrbr Posted November 15, 2019 Share Posted November 15, 2019 They could add a 'lock heavy attack' option, like black desert has a 'lock rage mode' option. Link to comment Share on other sites More sharing options...
SarinRedfield Posted November 27, 2019 Share Posted November 27, 2019 I'm not a fan of it's current implementation you only have to hold for about half a second now and boom there goes the combo counter, I like the idea of having a lock toggle so I have to hit MB to do it. Link to comment Share on other sites More sharing options...
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