(PSN)DeZaruu Posted December 3, 2019 Share Posted December 3, 2019 (edited) Since the previous thread was closed, I've to revive it this way The Eidolon parts you break, still don't update on damage - the bars remain at full bars and makes it infuriating to coordinate At this point, I'll take a "it won't be fixed, we don't know why it's happening", just ANY info on this bug is appreciated. [DE]Danielle @[DE]Rebecca Old thread: Edited December 3, 2019 by (PS4)DeZaruu Link to comment Share on other sites More sharing options...
(PSN)DeZaruu Posted January 22, 2020 Author Share Posted January 22, 2020 (edited) Still ongoing issue Only happens to Eidolons and Thumpers in PoE. It's as if the purple bar is not updating, as there's the VFX of the damage barely popping under the purple. Mainly is an issue with Eidolons, where it's rather annoying not being able to see which parts others are hitting/how much damage I myself did to a part (sure, they break quick enough - but hard to help/teach new players if they've nothing visual to go by) Edit: Speaking of the bars of the sinovas - didn't realise that was their names. They remain at 100% until broken, which complicates things. Same exact thing for each leg of the Thumper. It's been a long on-going issue and last I heard from support, it was being worked on (looong ago). I'm assuming you either can't replicate it on your dev build, or I'm not explaining it very well (first language not English, so I do apologise). I can make a video displaying the issue if need be. Edited January 23, 2020 by (PS4)DeZaruu Link to comment Share on other sites More sharing options...
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