Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

New Enemies (Flying Infestation, Grineer Drones) + Sentinels(Clan).


Makemap
 Share

Recommended Posts

If think it is safe to say we should have new enemies for lvl 70+ planets.

 

Since Corpus have the Ospreys, I think the other factions should have their own counterparts for flying enemies.

 

New Flying Enemies + Comparisions of flying enemies:

 

a) Infested Fliers/Bats(unless you can think of a better name):

This should creep us out. Here is how this enemy begins. Just like bats, unlike "Corpus Ospreys", there are "3 minimum - 8 maximum" hanging on the wall or even ceiling.

 

 

Pros:

- They are camoflauged on Infested Tilesets like on the wall or ceiling(name shows up if you point you weapons at them).

- Attack is Corrosive like Nauseus Crawlers. Armor ignore 15%(Doesn't Increase at high levels).

- Comes in Groups like 3 to 8 maximum.

- Smaller than any flying units(If you sniping, good like picking these guys off).

- Can Fly and Shoot also have great manueverability unlike Seeker Drone and Ospreys(going up and down)

 

Cons:

- Must be alerted in order to attack, like you shot one or normal infested are alerted and running at you.

- No Shield and Weaker HP than Seeker Drones(Bottom) and Ospreys

- It is not Poisonous

- Has no splash damage

- Shoots Acidic Balls(unlike Acrid), but, with no overtime damage. Consider it as Corrosive like Naseous Crawlers.

- Poor range so, they have to be very close to be accurate(dodgable).

- Very inaccurate moving around flying and shooting(that is why it comes in groups and make more sense for infested lore).

 

 

Note: Plus do not add poison fliers because the high poison damage in high level places is already a pain, there is no need for poison shooters(unless it was a boss, Giant Flier).

 

 

b) Seeker Drones:

 

"Grineer Seekers" should be using this just like "Fusion MOA." They summon a "Seeker Drones". The weapon on this drone is a mini auto-cannon that has a little explosive just like how "Seer" shoots.

 

Pros:

- Comes with Mini-cannon instead of mingun(too common and plain for minigun and Fusion Osprey already has something like that, should stay seperately unique)

- Mini Auto-Cannon has explosive rounds(Tiny AOE, best against Shield)

- Flies faster than Osprey(Jet like coming out of the corners would be freaking scary, just imagine opening a door and these Jet like drone fly side way coming out)

- Seekers summon them when half HP rather than low HP(unlike Fusion)

- Can Fly and Shoot(moving sideways and forward)

 

Cons:

- No Shield, and easily destructible with less HP than Ospreys

- Mini Auto-Cannon shoots very slow with 5 clips(Possible Strun firerate)

- Explosive Damage doesn't Ignore armor(rather weak against armor, but great against Ospreys)

- Flying and Shooting is very inaccurate(not a homing cannon)

- Explosive Damage is as tiny as Seer that it is easily evadable.

- Auto Cannon doesn't increase firerate at high level enemies

 

Who wouldn't like to see all 3 of these flying unit fight each other?

 

Fusion MOA Osprey(The old laser that shoot like a mini gun) vs Seeker Drone(Mini Auto-Cannon with Explosive rounds) vs Infested Fliers(Acidic Balls in Groups)

 

 

 

New Sentinels(for Clan):

 

a) Osprey:

 

We should get a copied version of Corpus Osprey as a sentinel.

 

Skill: It should have a skill like "Shield Osprey" giving us extra shield just like Rhino skin, but weaker, instead of always beaming it at us unlike the originals.

 

Weapon: Fusion MOA's Osprey gun(simple and basic).

 

b) Flier(New Stealth):

 

Infested version of the Fliers. It is a mechanical version of the Flier used to disguise itself as an infested.

 

Skill: Smoke(maybe call it that), fires a barrage of smoke grenades blinding, greatly reduces range, and making enemies choke(activates just like "Ghost"). Kind of like "Ash's Smoke Screen", but smaller range, enough to revive players.

 

Weapon: A mechanical version of the Corrosive acid ball(Armor ignore 35% for tenno side) that the original shoots. This weapon is considered to be silent.

 

c) Seeker:

 

Yes, the Grineer version of Seeker drone. A stolen technology and advanced for Tenno's future use.

 

Skill: Sticky Grenades, just like Seekers Grineers,it summons 5 - 20 (max rank) latchers that chases enemies down.

(http://warframe.wikia.com/wiki/Latcher)

 

They are much more smaller and it deals more damage to Enemies than Grineer uses latcher against you, but, cannot jump.  So, good luck trying to get it to latch on Fliers or Ospreys. Has a -50% damage to Bosses.

The good thing about this is, enemy units will target these balls first. They are as easily destructible as the latchers Grineer unit uses.

 

Weapon: Same old mini auto-cannon, but with a lot less and damage than high level enemies(for balance as we can put mods). Normal Strun fire-rate.

The auto-cannon should be considered as a "Shotgun."

Edited by Makemap
Link to comment
Share on other sites

please don't have them on defense missions I can just imagine trying to find the last on that just decided to hide somewhere or got stuck in spawn. besides that not to bad of an idea

 

Maybe you should say that to Ospreys, but, then again they are forced to attack the Cryopod. Ignis or Ogris comes into mind for multi kills.

 

Edited by Makemap
Link to comment
Share on other sites

Maybe you should say that to Ospreys, but, then again they are forced to attack the Cryopod. Ignis or Ogris comes into mind for multi kills.

 

I hate ospreys too lol one time I spent a good 10 minutes looking for the last enemy on a t3 defense mission and it was one of the shield things stuck up high.

Link to comment
Share on other sites

I hate ospreys too lol one time I spent a good 10 minutes looking for the last enemy on a t3 defense mission and it was one of the shield things stuck up high.

T3 defense? That place must be huge because I never tried it. ONly did T1 defense.

Link to comment
Share on other sites

Flying enemies? Nice concept. Might wanna trim out the Infested flying a bit. Don't wanna end up with the Zubat syndrome. If you want a swarm though, might wanna introduce an insect-like strain of technocyte infested, it would explain the flight.

Edited by ErudiusNacht
Link to comment
Share on other sites

Flying enemies? Nice concept. Might wanna trim out the Infested flying a bit. Don't wanna end up with the Zubat syndrome. If you want a swarm though, might wanna introduce an insect-like strain of technocyte infested, it would explain the flight.

Nothing wrong with Flamethrowing or shooting down bats. As long as they are not melee because melee would even be more annoying having to attack multiple angles. Infested is swarm, the infested flying units should be a swarm, but easy to kill. That is why it should have lower HP than Ospreys.

Link to comment
Share on other sites

Nothing wrong with Flamethrowing or shooting down bats. As long as they are not melee because melee would even be more annoying having to attack multiple angles. Infested is swarm, the infested flying units should be a swarm, but easy to kill. That is why it should have lower HP than Ospreys.

 

Definitely no Melee. Again, Zubats. Brrrrrrr. It'd be bad though if they shot acid like Thumper. Maybe they could just shoot small projectiles, although it would still suck if they swarmed you and shot from all directions.

Link to comment
Share on other sites

Definitely no Melee. Again, Zubats. Brrrrrrr. It'd be bad though if they shot acid like Thumper. Maybe they could just shoot small projectiles, although it would still suck if they swarmed you and shot from all directions.

 

Wel, I did say no overtime damage and it should be a ball instead of spikes like Boltor.

Link to comment
Share on other sites

The bats should just be an annoyance, with armor ignore but only melee dmg and  like 1 dmg every second.

 

Did you not see the first few posts? Melee would make it worst. It is like having a flock of bird surrounding you. You would have to aim at your foot to your head. Then you have to kill them one at a time if they get too close. Even shotguns with spread damage could take out a mob of Ospreys.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...