Keetsune Posted October 3, 2013 Share Posted October 3, 2013 (edited) At the moment effect of this mod doesn't correspond to it's name, and overall it's very useless. My suggestion is to make it stack up to 3 times and reduce duration of each stack to 2 sec per rank. And also there should be visual effect, unique for current amount of stacks, that would be rly cool. In example: 1. Weak yellow glow at 1 stack 2. Moderate orange glow at 2 stacks 3. Strong red glow at 3 stacks Edited October 3, 2013 by Keetsune Link to comment Share on other sites More sharing options...
Archistopheles Posted October 3, 2013 Share Posted October 3, 2013 I don't think the mod's the problem, but rather the melee weapons themselves. Link to comment Share on other sites More sharing options...
Dasmir Posted October 3, 2013 Share Posted October 3, 2013 I don't think the mod's the problem, but rather the melee weapons themselves. Its a really bad Mod if you consider is a very rare mod, only applies on critical hits and the RoF is only 30%. When fury gives you 60% and its a normal mod. Link to comment Share on other sites More sharing options...
Keetsune Posted October 3, 2013 Author Share Posted October 3, 2013 I don't think the mod's the problem, but rather the melee weapons themselves. Sadly, can't disagree with that. Link to comment Share on other sites More sharing options...
DeadlyNerd Posted October 3, 2013 Share Posted October 3, 2013 I don't think the mod's the problem, but rather the melee weapons themselves. Still, would you rather have more (elemental) damage or 30% faster hits? Link to comment Share on other sites More sharing options...
Archistopheles Posted October 3, 2013 Share Posted October 3, 2013 Its a really bad Mod if you consider is a very rare mod Metal Augur is a rare mod too. Link to comment Share on other sites More sharing options...
Thaumatos Posted October 3, 2013 Share Posted October 3, 2013 (edited) Still, would you rather have more (elemental) damage or 30% faster hits? Yeeeeah...try saying that after Armor 2.0 They'll have a re-balance of melee's crit and those ele mods...I don't expect to be seeing so many. Edited October 3, 2013 by Thaumatos Link to comment Share on other sites More sharing options...
Altey Posted October 3, 2013 Share Posted October 3, 2013 2 sec per rank. No.Just no. Link to comment Share on other sites More sharing options...
HiPNoTiK Posted October 3, 2013 Share Posted October 3, 2013 where did u get it? Link to comment Share on other sites More sharing options...
Hixlysss Posted October 3, 2013 Share Posted October 3, 2013 If crits weren't such a pain to get with melee weapons. I mean would it be such a bad thing if we got a melee weapon that could crit 50% of the time with the proper mod? I mean look at the Soma and the Synapse. The soma can get up to a 87.5 crit chance and the synapse can get 100% crit chance with a maxed out crit chance mod for rifles. Either melee weapons need a buff to crit chance, or the crit chance mod for melee weapons needs a buff. I mean look at the rifle, it goes up to 150%, Pistols go to 120%, Shotguns is 90% and then melee is a massive drop to 60%. I suggest melee weapon crit chance gets a buff to 90-100%, if only because the highest crit chance any weapon has is 25% and are otherwise weak base damage wise thus making them benefit from the extra crit chance with out us having to use loki/ash to get constant crits. Link to comment Share on other sites More sharing options...
M33k123 Posted October 3, 2013 Share Posted October 3, 2013 With the dual ichors you can get up to like 40% crit and berzerker procs all the time. Link to comment Share on other sites More sharing options...
Keetsune Posted October 4, 2013 Author Share Posted October 4, 2013 (edited) No.Just no. 8 sec per stack at max rank is enought. Dude this mod called BERSEKER. Rename it to "Sh!t Rare mod for Melee weapons" and i'll agree to keep it as it is. Edited October 4, 2013 by Keetsune Link to comment Share on other sites More sharing options...
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