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Suggested 'quick win' tweaks to Railjack


DogsConkers
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1. Make the hitboxes to the engineering forge stations bigger. At the moment when you rush down to re-stock you need to be very precise with your cursor on the floor mechanism which means mad frantic stabbing of the keyboard.

2. Get rid of the crew ship expanding healing bubbles. They just clog up the whole map and you can't see anything especially when there are a few together and then it's a complete white-out when they are popped. It just makes it look messy and they don't seem to do anything anyway. If you must have a healing mechanic then give the crew ships a little fuzzy shield or something.

3. Extend the invulnerability period when exiting a ship from 3 to 4 seconds at least. Still getting one-shotted because the black screen you get when exiting can last 3 seconds before the map actually appears.

4. Increase titanium yields.

5. More mobs in some of the outposts/platforms. Some of them only have a few in them so they seem a bit empty.

6. Avionics scrap menu to highlight the installed and upgraded avionics so you don't delete them by accident.

7. Tidy up the text layout on armament tiles so they're more consistent and easier to read.

8. Move the dry dock 'podiums' from the circle platform nearer to the ship entrance

9. Option to travel back to your own dry dock after mission ends rather than orbiter because you inevitably will want to tidy up your railjack inventory and although you can get to the host's dry dock podium, if they leave their dojo then you have to as well.

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1 hour ago, DogsConkers said:

2. Get rid of the crew ship expanding healing bubbles. They just clog up the whole map and you can't see anything especially when there are a few together and then it's a complete white-out when they are popped. It just makes it look messy and they don't seem to do anything anyway. If you must have a healing mechanic then give the crew ships a little fuzzy shield or something.

3. Extend the invulnerability period when exiting a ship from 3 to 4 seconds at least. Still getting one-shotted because the black screen you get when exiting can last 3 seconds before the map actually appears.

2. Shoot'em ? And they do something. They heal. If they clog up your whole screen... that means you've been ignoring them for way too long, Tenno

3. No, 3sec is fine. We don't have to ask them to implement a 10-minutes invulnerability period because their pseudo-loading screens take a huge time. It's better if they actually fix that S#&$ (which I don't doubt they will through hotfixes).

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