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Discuss: Nyx Overhaul Idea


FabuloustheGardevoir
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So I looked at Brozime's video about the warframe 2020, and I saw Nyx being given a D-rank.

Feeling sorry for the girl and seeing potential in her theme, I decided to put in a brand-new spin on her abilities in the form of a complete overhaul. You might notice that I don't put numbers on most of the abilities to make these abilities as open to balance interpretation as possible.

Armor: 15 (prime: 50)
Energy: 200 (prime: 300)
Health: 50 (prime: 100)
Shield: 150 (prime: 200)
Sprint Speed: 1.10 (prime: 1.13)

Passive: damage to her shields replenishes her ability energy

  1. Mind Blast
    • instant, target explodes from the inside, dealing Radiation damage and also causing AoE Radiation damage if enemy dies from ability
    • charge (1 second), increases damage, increases AoE range on enemy death
      • charge speed is affected by mods affecting casting speed like [Natural Talent]
    • damage is affected by ability strength
    • cast range and AoE radius is affected by ability range
    • augment [Mind Meltdown]: target dying from (Mind Blast) will spread current status effects to others and also trigger instant/charged (Mind Blast) on them 
      • status effects will be applied first, before triggering (Mind Blast)
  2. Psychic Barrier
    • instant, erect barrier that absorbs all incoming damage while draining energy proportional to damage absorbed; absorbed damage is used to damage enemies touching the barrier; when energy runs out or ability is activated again, barrier explodes radially as Blast damage based on absorbed damage
    • can move normally while barrier is active
    • barrier uses ability energy as its health bar 
      • activation cost is affected by ability efficiency
      • amount of energy drained passively is affected by ability duration
      • energy drained from absorbing damage is affected by ability strength, ability efficiency, and mods like [Quick Thinking]
        • energy drain per point of damage = 1 / (ability strength x ability efficiency x [Quick Thinking] and similar mods]
      • doesn't stop energy regen from mods like [Energy Siphon], arcanes, focus schools, presence in rift, etc.
    • ability range affects radius of passive barrier that damages enemies, and AoE radius of explosion
    • status effects damage are absorbed into the shield, but their effects aren't
      • knockdown/stagger effects affect the user
      • DoT from Slash/Heat/Toxin/Gas are absorbed into the shield
      • Heat/Corrosive armor reduction translates instead into damage amplification on the barrier
      • Viral halves the originating Nyx's max energy 
      • Magnetic's energy drain proc is affected by [Quick Thinking]
    • barrier won't have any 'gating' mechanics: any spillover damage and ongoing status effects will immediately go towards the user
    • (DEBATABLE) barrier is not affected by armor nor damage reduction mods like [Adaptation] or [Aviator]
    • augment [Pain Split]: allows (Psychic Barrier) to be charged to erect barriers on all players within range; charge again to detonate all the user's active barriers
      • instant activation only affects originating Nyx's own barrier
      • all barriers share the health pool of the originating Nyx
      • multiple barriers and their effects from different Nyxs stack on top of each other, and each receives the full absorbed damage and effects onto their originating Nyxs' energy pools
      • spillover damage and ongoing status effects will go to the affected player instead of the Nyx keeping the barrier up
  3. Field of Chaos
    • instant, for a duration, activates a shimmering field around the user's feet that amplifies enemies' susceptibility to Status, lengthens Status Duration, and has a chance to proc Radiation per second
    • can be activated again to refresh duration
    • field is actually spherical in radius around the user
    • susceptibility to Status, Status Duration, and chance to proc Radiation, are affected by ability strength
    • this ability is basically additive to any mods that affect the weapons/abilities status chance
      • a weapon with 10% status chance, with [Jolt], [Sure Shot], and (Field of Chaos) of 30%, will result in: 10% × (1 + 60% + 15% + 30%) = 20.5% status chance.
    • augment [Blooming Chaos]: (Field of Chaos) also has a chance to proc a random status on enemies within it's AoE every second
      • proc chance is affected by ability strength
      • order of status procs is totally random, and can repeat 
      • status DoT of any given proc will be based on the stats of the user's primary/secondary/melee weapon with the highest total raw damage
      • adds gfx of blooming energy flowers sprouting from the ground
  4. Mind Control
    • instant, for a duration, turns an enemy to the user's side, following the user and letting them use their abilities to benefit the squad; number of enemies that can be actively turned at a time depends on current skill rank, maximum of 3 turned enemies; if the enemy can't be turned, this instead becomes a debuff to their accuracy
    • turned duration is affected by ability duration
    • ability strength also affects the turned enemy's stats and their abilities' strengths, increasing/decreasing them proportionally
    • turned target will be invulnerable to friendly fire, but at the end of the duration they will be hit with an instant-cast (Mind Blast) with the stats of the originating Nyx, in addition to any damage dealt to them in this invulnerable state; if the threshold of enemies is reached and user tries to turn another enemy, the oldest turned enemy will be hit with an instant-cast (Mind Blast) of the originating Nyx's stats before their buff/debuff deactivates, with also the invuln-damage; activating the ability on a turned enemy while they're still turned will also proc an instant-cast (Mind Blast), with the invuln-damage, in addition to refreshing the ability's duration
      • another Nyx using (Mind Control) on a turned enemy (or unturned enemy with the debuff) will merely refresh the duration of the present buff/debuff, unless the other Nyx's ability strength is greater, in which case it will override the present buff/debuff
    • turned enemies behave similarly to Nyx's original (Mind Control) ability, with some additions
      • security cameras will activate on their former allies and deal their trap effects (lasers, turrets, etc.) on them and not the Tenno, but said traps will also deactivate once camera is destroyed or returns to unalerted status; turrets will remain active even when their security camera is destroyed or returns to unalerted status
      • Drahks and Hyekkas spawned by their turned masters will not become hostile again if the duration ends, or if the master is killed.
      • Comba and Scrambus disruption auras will remain active, but will instead invert in color, then affect their former allies instead of Tenno, disrupting enemies from using their abilities in turn
      • Nullifier Crewmen and Projector Drones, once turned, will spawn invert-color versions of their nullification field that instead boosts Tennos' abilities within its AoE across the board, and also shields them from damage like regular bubbles; overlapping bubbles don't stack their effects
    • turned enemy will follow like normal and will not teleport to the user's location
    • will work on non-organic targets, like MOAs, Mutalists, and turrets
    • the user using (Mind Blast) on a target affected by a debuff they made will deactivate (Mind Control) while giving a damage multiplier to (Mind Blast)
      • (Mind Blast) from another Nyx will not deactivate the other Nyx's (Mind Control), nor will it add any damage multiplier, but will be counted for invuln-damage to be applied at end of duration
    • augment [Mind Freak]: holding the ability on activation on target will stagger them during the channeling and also bestow a multiplier on the turned enemy's stats and abilities, using 25% of the user's max energy per second to grant an additive multiplier per second
      • ability efficiency does not affect the drain of [Mind Freak]
      • mods that affect casting speed like [Natural Talent] will reduce channeling duration, but not energy drain
      • on certain enemies that can't be turned, will increase severity of the debuff instead
      • multiplier on buff on turned enemy or debuff on unturned enemy is affected by ability strength
      • multiplier also effects damage multiplier of (Mind Blast)

Implications:

  1. a warframe heavily based around energy and psychic power
    • with a paltry 50 armor and 100 health, but large shield and energy pool, and a passive that recharges their energy on shield damage, will make this warframe more of a shield- and energy-tank
    • [Quick Thinking] and other mods like it will be the new '[Vitality]' mod for Nyx, given that her second ability revolves around the use of energy
  2. top-of-head rotations might go like:
    1. take shield damage to regain energy 
    2. activate (Psychic Barrier) to tank hits, walk up to enemies to deal damage back, and recharge shields
      1. use [Pain Split] to protect the team from damage at the cost of the user's own energy
    3. use (Mind Blast) to melt squads of enemies
      1. use [Mind Meltdown] for a powerful, potentially room-clearing chain effect
    4. (Field of Chaos) will both allow weapons with usually-low status chance to have higher chances for status procs, and to allow weapons be modded with other things aside from higher status chances
      1. use [Blooming Chaos] to make [Condition Overload] builds even more powerful, depending on the number of procs, and make [Mind Meltdown] even more potent
    5. use (Mind Control) to literally turn the tide of battle in the Tennos' favor, using the enemies' strengths against them
      1. use [Mind Freak] to create super-thralls for Nyx to command, at the need to first prepare sufficient energy to make it worthwhile

=====

Thoughts on all these? 

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I... actually like this. A lot. That's rare.

I've always wanted a frame that can confer existing status from one enemy to others.

Regarding Psychic Barrier... If you've played around with Mag at high level, you'll know these kinds of nukes don't really give a crap about armor until you get to around lv300. With smart use of Magnetize, you can get explosions worth millions of damage at lv150. Mind Meltdown and a corrosive weapon can soften a whole area (unless this is not your intention, and only one instance of each status can be spread), so giving it finisher damage shouldn't be necessary.

I'm wracking my brain, but I can't think of anything to add. You've put a lot of thought into this. It actually sounds fun to use, in addition to being very powerful and versatile.

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47 minutes ago, (PS4)BlitzKeir said:

I... actually like this. A lot. That's rare.

I've always wanted a frame that can confer existing status from one enemy to others.

Regarding Psychic Barrier... If you've played around with Mag at high level, you'll know these kinds of nukes don't really give a crap about armor until you get to around lv300. With smart use of Magnetize, you can get explosions worth millions of damage at lv150. Mind Meltdown and a corrosive weapon can soften a whole area (unless this is not your intention, and only one instance of each status can be spread), so giving it finisher damage shouldn't be necessary.

I'm wracking my brain, but I can't think of anything to add. You've put a lot of thought into this. It actually sounds fun to use, in addition to being very powerful and versatile.

My intent of [Mind Meltdown] being able to spread more than one instance of current status effects, like spreading an entire stack of corrosive procs, should work similarly to how the Mecha mod set does when the enemy dies, which afaik does indeed spread all of the procs, not just one instance.

My only issue with this is the enemy HAS to be killed by a (Mind Blast), or else [Mind Meltdown] doesn't spread, which might cause slight frustration in a group of high-tier beings stealing kills off of each other 😅, compared to Saryn's set where someone else popping her spores will still spread them. Though thinking about it, sounds more like first warframe problems, hahah

Edited by FabuloustheGardevoir
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