ColdMiller Posted October 10, 2013 Share Posted October 10, 2013 Hitbox seems to register weird sometimes. Wall attack seems to elevate me even when looking down at an enemy cant seem to down and hit. Jumping midair slide attack is same as ground slide attack and near impossible to land on anything. Honestly I love the Kogake, but it needs some tweaks, idk why uppercut was removed personally but oh well. Also the attack where you use charge then a jump attack almost never works anymore. Link to comment Share on other sites More sharing options...
ColdMiller Posted October 11, 2013 Author Share Posted October 11, 2013 bumpity anyone have thoughts on jump slide attack? Link to comment Share on other sites More sharing options...
LunariaN- Posted October 22, 2013 Share Posted October 22, 2013 agree. Also idk why they removed uppercut too. jump slide attack -> stay the same slide attack -> uppercut or the opposite is fine to me. wall attack is pretty hard to make the hit to me :/ Link to comment Share on other sites More sharing options...
Fundance Posted October 22, 2013 Share Posted October 22, 2013 (edited) Slide jump attack is perfectly fine. Stop asking for the terrible uppercut back. The flip kick is superior in pretty much every way. It has TWO hitboxes instead of just one, meaning it's actually easier to hit with it. Just activate it slightly early if you're having trouble getting the timing right. the jump attack on ragdolled enemies seems to have been a bug (same bug that affected embolist and ignis) and seems to have been removed. Edited October 22, 2013 by Fundance Link to comment Share on other sites More sharing options...
VodkaGR Posted October 22, 2013 Share Posted October 22, 2013 It's a general problem with animations,the ragdolls are screwed up.I think with time animations and physics will improve,and the kogake will as well along with them Link to comment Share on other sites More sharing options...
shut Posted October 22, 2013 Share Posted October 22, 2013 Slide jump attack is perfectly fine. Stop asking for the terrible uppercut back. The flip kick is superior in pretty much every way. It has TWO hitboxes instead of just one, meaning it's actually easier to hit with it. Just activate it slightly early if you're having trouble getting the timing right. the jump attack on ragdolled enemies seems to have been a bug (same bug that affected embolist and ignis) and seems to have been removed. Flip kick makes you lose all of your momentum. If you do it in midair, you fall pretty much straight down.I don't mind having the kick instead of the uppercut, but I do mind the momentum loss. If they got rid of it, I would be quite happy. Link to comment Share on other sites More sharing options...
SnPlasmic Posted October 22, 2013 Share Posted October 22, 2013 we need a better fist weapon for hight ranks... like the heavy weapons, duals and long swords Link to comment Share on other sites More sharing options...
Yefrign Posted October 22, 2013 Share Posted October 22, 2013 (edited) I've never had an issue hitting with any of the attacks with the Kogake. while I admit the Wall attack is difficult to land. its well worth the trouble.... you forget the Wall attack has a dmg of 1k right? Edited October 22, 2013 by Fartbake Link to comment Share on other sites More sharing options...
Azamagon Posted October 22, 2013 Share Posted October 22, 2013 Some more info about the Kogake (tested it myself, very thoroughly): * Ground finishers with Kogake do NOT get boosted by Finishing Touch... Bug? * Ground finishers with Kogake do NOT get boosted by Killing Blow (nor Rending Strike's or Corrupt Charge's chargebonuses) like with most other weapons, but they are instead boosted by Pressure Point (and Spoiled Strike). Lack of consistancy here, but i guess that is ok since you don't want Killing Blow etc on Kogake Link to comment Share on other sites More sharing options...
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