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Basmu Secondary Range


Aryustailm
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IN ADDITION (edit: just to specify: not separate. both are problems which need to be fixed) to incompatibility with sinister reach, Basmu's beam length is effectively a melee attack.

Except without the area of effect of melee attacks, without the damage of melee attacks, without the heavy attack combo building of melee attacks, and with limited ammunition (fast as it may recover) unlike all the other melee attacks.

Give it long range instead of yet-another-short-ranged beam that we already have plenty of better versions of. Let us burn things with the twin beams from afar since the primary mode is more of a medium-range thing, and you'll have a properly unique weapon.

Edited by Aryustailm
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Panthera says hello. I am kinda glad not every new weapon overshadows others to much, considering this weapon will be time limited for the moment.

I say it again like on other threads like this, fix all weapons DE, stop this Riven crap and balance older weapons for good finally and only introduce wepaons with unique gameplay and mechanics and or weapon types we not have yet without outdating older gear please.

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18 minutes ago, Marine027 said:

Panthera says hello.

The funny part is, Panthera can equip Sinister Reach but Basmu can't. Meaning that Panthera's alt fire can literally reach almost twice as far as Basmu's can.

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Gerade eben schrieb SortaRandom:

The funny part is, Panthera can equip Sinister Reach but Basmu can't. Meaning that Panthera's alt fire can literally reach almost twice as far as Basmu's can.

True, forgot that detail.

Still, Panthera i see no one use anymore, they should stop intorducing new weapons like this and work on the older ones, hell make it a mod or so like the Nightwave or other special weapon mods simply at least with a extra eXilus slot for those weapons, a slot only avilable on weak weapons to balance then out instead of this Riven bandaid which never worked.

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