Eidolon_Slayer Posted October 10, 2013 Share Posted October 10, 2013 (edited) Focus: Create a Warframe with abilities that enhance offensive capabilities of team members. Name: (wip) Gender: I have no idea Abilities: 1)Name: Soldier's box Places an ammo box on the ground that restores all ammo types for the team. 3 ranks restores: 100/200/300 rifle 30/60/90 shotgun 15/30/45 sniper 40/80/120 pistol costs: 10 energy 2)Name: (wip) Temporarily deploys a shield over teammates that absorbs incoming damage. (imagine a giant rectangle that appears infront of a Warframe.) 3 ranks lasts: 5/10/15 seconds costs: 35 energy 3)Name: Dakka Places a turret that fires at enemies. (similar to a deathcube mounted to the wall, ceiling, or the ground) Fire-rate: 10 HP: 125 Shield: 200 4 ranks Deals damages: 25/45/65 Lasts(seconds): 25/50/75 costs: 25 energy 4)Name: Rambo Unlimited ammo for for a brief moment 3 ranks lasts: 5/8/11 seconds costs 60 energy Edited October 10, 2013 by Mikovsky Link to comment Share on other sites More sharing options...
Archistopheles Posted October 10, 2013 Share Posted October 10, 2013 (edited) Idea needs more Dakka Edited October 10, 2013 by Archistopheles Link to comment Share on other sites More sharing options...
DCypherThis13 Posted October 10, 2013 Share Posted October 10, 2013 (edited) Focus: Create a Warframe with abilities that enhance offensive capabilities of team members. Name: (wip) Gender: I have no idea Abilities: 1)Name: Soldier's box Places an ammo box on the ground that restores all ammo types for the team. 3 ranks restores: 100/200/300 rifle 30/60/90 shotgun 15/30/45 sniper 40/80/120 pistol costs: 10 energy 2)Name: (wip) Temporarily deploys a shield over teammates that absorbs incoming damage. (imagine a giant rectangle that appears infront of a Warframe.) 3 ranks lasts: 5/10/15 seconds costs: 35 energy 3)Name: Dakka Places a turret that fires at enemies. (similar to a deathcube mounted to the wall, ceiling, or the ground) Fire-rate: 10 HP: 125 Shield: 200 4 ranks Deals damages: 25/45/65 Lasts(seconds): 25/50/75 costs: 25 energy 4)Name: Rambo Unlimited ammo for for a brief moment 3 ranks lasts: 5/8/11 seconds costs 60 energy I made a few changes to your idea. Name: "Gunny" needs work, I know... Gender: Male Health: 100, 300 at rank 30 Shield: 75, 225 at rank 30 Sprint Speed: 1.1 Stamina: 8+ Armor: 125 Shield Recharge: 20 1. I like this one. Maybe call it "Footlocker" or "Ammo Dump". 2. Let's call it "Little Buddy" or something along those lines... Places a turret where the caster is standing. 3 can be deployed at one time. Fire rate: 10 Damage: 10/11/12 (50% stun/stagger at all ranks) Accuracy: 100 Range: 5/10/15 meters HP: 125/150/200 Shield:200/300/400 Duration: 15/30/45 seconds Cost: 50 3. "Pillbox" Deploys a circular, damage immune barrier around the caster to provide cover for team mates about 1 meter high. Players can not shoot through it. Duration: 10/20/30. Radius: 3/5/7 meters Cost: 75 4. "Tactical Resupply" Restores health, shield, ammo and energy of players, while slowing and damaging all enemies in the radius. Shield Restore: 100% at all ranks Health Restore: 30/40/50% Ammo Restore: 50/75/100 rounds (allows overcharged ammo count) Damage: 200/300/400 Radius: 25/30/35 meters Debuff: 30/40/50% Cost: 100 How's this? Edited October 10, 2013 by DCypherThis13 Link to comment Share on other sites More sharing options...
Eidolon_Slayer Posted October 12, 2013 Author Share Posted October 12, 2013 I made a few changes to your idea. Name: "Gunny" needs work, I know... Gender: Male Health: 100, 300 at rank 30 Shield: 75, 225 at rank 30 Sprint Speed: 1.1 Stamina: 8+ Armor: 125 Shield Recharge: 20 1. I like this one. Maybe call it "Footlocker" or "Ammo Dump". 2. Let's call it "Little Buddy" or something along those lines... Places a turret where the caster is standing. 3 can be deployed at one time. Fire rate: 10 Damage: 10/11/12 (50% stun/stagger at all ranks) Accuracy: 100 Range: 5/10/15 meters HP: 125/150/200 Shield:200/300/400 Duration: 15/30/45 seconds Cost: 50 3. "Pillbox" Deploys a circular, damage immune barrier around the caster to provide cover for team mates about 1 meter high. Players can not shoot through it. Duration: 10/20/30. Radius: 3/5/7 meters Cost: 75 4. "Tactical Resupply" Restores health, shield, ammo and energy of players, while slowing and damaging all enemies in the radius. Shield Restore: 100% at all ranks Health Restore: 30/40/50% Ammo Restore: 50/75/100 rounds (allows overcharged ammo count) Damage: 200/300/400 Radius: 25/30/35 meters Debuff: 30/40/50% Cost: 100 How's this? Well... It did decrease the offensive support abilities a lot... But your idea works too. It's fine, but nerfed. Link to comment Share on other sites More sharing options...
Xana_Skullsunder Posted October 12, 2013 Share Posted October 12, 2013 Well, this would work to make ammo-heavy weaponry more usuable. Link to comment Share on other sites More sharing options...
Demons3ye Posted October 12, 2013 Share Posted October 12, 2013 I really like your original idea, the ultimate would be so awesome. Imagine spamming everywhere for 11 seconds with the Torid, making an unpenetrable way :D Or non-stop shooting with a fast weapon like the Dual Vipers for 11 seconds :D it would tear everything to shreds. Sounds so good :D Link to comment Share on other sites More sharing options...
Krotalon Posted October 12, 2013 Share Posted October 12, 2013 Warframe deploying turret = Need. Link to comment Share on other sites More sharing options...
WondahBoah Posted October 12, 2013 Share Posted October 12, 2013 Focus: Create a Warframe with abilities that enhance offensive capabilities of team members. Name: Arsenal or Fatale Gender: Female (DE confirmed female non-caster) Abilities: 1)Name: Reload, Armory, or Arsenal (named after the frame) Places an ammo box on the ground that restores all ammo types for the team. 3 ranks restores up to: 75/150/225 rifle 30/60/75 shotgun 15/30/40 sniper 40/80/95 pistol costs: 30 energy (weapons already outclass skills a ton) 2)Name: Overshield Temporarily deploys a shield over teammates that absorbs incoming damage. (imagine a giant rectangle that appears infront of a Warframe.) 3 ranks lasts: 5/10/15 seconds costs: 50 energy I want to scrap this, but can't think of anything. It's really similar to Volt's Shield already. 3)Name: Dakka, Deploy Places a stationary turret that fires at enemies. Lasts until destroyed, draws a small amount of aggro. (similar to a deathcube mounted to the wall, ceiling, or the ground) Fire-rate: 8/10/13 Damage: 15/25/35/55 HP: 100/100/125/175 Shield: 200 costs: 75 energy 4)Name: Specialist The frame alters her primary weapon's core functions to do immense damage This skill is based completely on the weapon [Frame name] is using. Energy Weapon? (Dera, Supra, Flux, Synapse) the weapon will fire a massive, continuous beam of energy ( 75% forcefield, 25% the weapon's damage type) that has infinite range and puncture capability. Bow? The weapon fires a volley of arrows into the air that rains down on enemies within a certain radius. same sort of idea for other weapons costs 100 energy, and a clip of ammunition. Primary empty? Drains a clip of your secondary. Completely empty? Drop a [skill 1]. My take in Bold. Link to comment Share on other sites More sharing options...
Eidolon_Slayer Posted October 13, 2013 Author Share Posted October 13, 2013 My take in Bold. Doesn't support teammates enough. Link to comment Share on other sites More sharing options...
henrylwit Posted October 14, 2013 Share Posted October 14, 2013 i think nova its enough for offensive team member. Link to comment Share on other sites More sharing options...
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