Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Offensive Support Warframe Idea


Eidolon_Slayer
 Share

Recommended Posts

Focus: Create a Warframe with abilities that enhance offensive capabilities of team members.

 

Name: (wip)

Gender: I have no idea

 

Abilities:

 

1)Name: Soldier's box

Places an ammo box on the ground that restores all ammo types for the team.

3 ranks

restores:

100/200/300 rifle 

30/60/90 shotgun

15/30/45 sniper

40/80/120 pistol

 

costs: 10 energy

 

2)Name: (wip)

Temporarily deploys a shield over teammates that absorbs incoming damage. (imagine a giant rectangle that appears infront of a Warframe.)

 

3 ranks

lasts: 5/10/15 seconds

 

costs: 35 energy

 

3)Name: Dakka

Places a turret that fires at enemies. (similar to a deathcube mounted to the wall, ceiling, or the ground)

 

Fire-rate: 10

HP: 125

Shield: 200

 

4 ranks

Deals damages: 25/45/65

Lasts(seconds): 25/50/75

 

costs: 25 energy

 

4)Name: Rambo

Unlimited ammo for for a brief moment

 

3 ranks

 

lasts: 5/8/11 seconds

 

costs 60 energy

Edited by Mikovsky
Link to comment
Share on other sites

Focus: Create a Warframe with abilities that enhance offensive capabilities of team members.

 

Name: (wip)

Gender: I have no idea

 

Abilities:

 

1)Name: Soldier's box

Places an ammo box on the ground that restores all ammo types for the team.

3 ranks

restores:

100/200/300 rifle 

30/60/90 shotgun

15/30/45 sniper

40/80/120 pistol

 

costs: 10 energy

 

2)Name: (wip)

Temporarily deploys a shield over teammates that absorbs incoming damage. (imagine a giant rectangle that appears infront of a Warframe.)

 

3 ranks

lasts: 5/10/15 seconds

 

costs: 35 energy

 

3)Name: Dakka

Places a turret that fires at enemies. (similar to a deathcube mounted to the wall, ceiling, or the ground)

 

Fire-rate: 10

HP: 125

Shield: 200

 

4 ranks

Deals damages: 25/45/65

Lasts(seconds): 25/50/75

 

costs: 25 energy

 

4)Name: Rambo

Unlimited ammo for for a brief moment

 

3 ranks

 

lasts: 5/8/11 seconds

 

costs 60 energy

I made a few changes to your idea.

 

Name: "Gunny" needs work, I know...

 

Gender: Male

Health: 100, 300 at rank 30

Shield: 75, 225 at rank 30

Sprint Speed: 1.1

Stamina: 8+

Armor: 125

Shield Recharge: 20

 

1. I like this one. Maybe call it "Footlocker" or "Ammo Dump".

 

2. Let's call it "Little Buddy" or something along those lines...

Places a turret where the caster is standing. 3 can be deployed at one time.

 

Fire rate: 10

Damage: 10/11/12 (50% stun/stagger at all ranks)

Accuracy: 100

Range: 5/10/15 meters

HP: 125/150/200

Shield:200/300/400

Duration: 15/30/45 seconds

Cost: 50

 

3. "Pillbox"

Deploys a circular, damage immune barrier around the caster to provide cover for team mates about 1 meter high. Players can not shoot through it.

 

Duration: 10/20/30.

Radius: 3/5/7 meters

Cost: 75

 

4. "Tactical Resupply"

 

Restores health, shield, ammo and energy of players, while slowing and damaging all enemies in the radius.

 

Shield Restore: 100% at all ranks

Health Restore: 30/40/50%

Ammo Restore: 50/75/100 rounds (allows overcharged ammo count)

Damage: 200/300/400

Radius: 25/30/35 meters

Debuff: 30/40/50%

Cost: 100

 

How's this?

Edited by DCypherThis13
Link to comment
Share on other sites

I made a few changes to your idea.

 

Name: "Gunny" needs work, I know...

 

Gender: Male

Health: 100, 300 at rank 30

Shield: 75, 225 at rank 30

Sprint Speed: 1.1

Stamina: 8+

Armor: 125

Shield Recharge: 20

 

1. I like this one. Maybe call it "Footlocker" or "Ammo Dump".

 

2. Let's call it "Little Buddy" or something along those lines...

Places a turret where the caster is standing. 3 can be deployed at one time.

 

Fire rate: 10

Damage: 10/11/12 (50% stun/stagger at all ranks)

Accuracy: 100

Range: 5/10/15 meters

HP: 125/150/200

Shield:200/300/400

Duration: 15/30/45 seconds

Cost: 50

 

3. "Pillbox"

Deploys a circular, damage immune barrier around the caster to provide cover for team mates about 1 meter high. Players can not shoot through it.

 

Duration: 10/20/30.

Radius: 3/5/7 meters

Cost: 75

 

4. "Tactical Resupply"

 

Restores health, shield, ammo and energy of players, while slowing and damaging all enemies in the radius.

 

Shield Restore: 100% at all ranks

Health Restore: 30/40/50%

Ammo Restore: 50/75/100 rounds (allows overcharged ammo count)

Damage: 200/300/400

Radius: 25/30/35 meters

Debuff: 30/40/50%

Cost: 100

 

How's this?

 

Well... It did decrease the offensive support abilities a lot... But your idea works too. It's fine, but nerfed.

Link to comment
Share on other sites

I really like your original idea, the ultimate would be so awesome. Imagine spamming everywhere for 11 seconds with the Torid, making an unpenetrable way :D Or non-stop shooting with a fast weapon like the Dual Vipers for 11 seconds :D it would tear everything to shreds.

 

Sounds so good :D

Link to comment
Share on other sites

Focus: Create a Warframe with abilities that enhance offensive capabilities of team members.

 

Name: Arsenal or Fatale

Gender: Female (DE confirmed female non-caster)

 

Abilities:

 

1)Name: Reload, Armory, or Arsenal (named after the frame)

Places an ammo box on the ground that restores all ammo types for the team.

3 ranks

restores up to:

75/150/225 rifle 

30/60/75 shotgun

15/30/40 sniper

40/80/95 pistol

 

costs: 30 energy (weapons already outclass skills a ton)

 

2)Name: Overshield

Temporarily deploys a shield over teammates that absorbs incoming damage. (imagine a giant rectangle that appears infront of a Warframe.)

 

3 ranks

lasts: 5/10/15 seconds

 

costs: 50 energy

 

I want to scrap this, but can't think of anything. It's really similar to Volt's Shield already.

 

3)Name: Dakka, Deploy

Places a stationary turret that fires at enemies. Lasts until destroyed, draws a small amount of aggro. (similar to a deathcube mounted to the wall, ceiling, or the ground)

 

Fire-rate: 8/10/13

Damage: 15/25/35/55

HP: 100/100/125/175

Shield: 200

 

costs: 75 energy

 

4)Name: Specialist

The frame alters her primary weapon's core functions to do immense damage

 

This skill is based completely on the weapon [Frame name] is using.

 

Energy Weapon? (Dera, Supra, Flux, Synapse) the weapon will fire a massive, continuous beam of energy ( 75% forcefield, 25% the weapon's damage type) that has infinite range and puncture capability.

 

Bow? The weapon fires a volley of arrows into the air that rains down on enemies within a certain radius.

 

same sort of idea for other weapons

 

costs 100 energy, and a clip of ammunition. Primary empty? Drains a clip of your secondary. Completely empty? Drop a [skill 1].

My take in Bold.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...