Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Kuva liches' quirk... should have more impact to the lich...


Cappucchino
 Share

Recommended Posts

Hi,

 

Edit: This is about my idea to improve the functions not suggesting something new, someone asked me to clarify it and I wish this clarify to what I intended to share. Please let me know if it is not into that way.

 

As you see in the topic, I think that majority of liches' quirks are not really having too much impact on most of things so far. Majority of them are quotes however, some of them specific actions which is good as is but I would like to see the one those are only quotes to be better. I'll put (Q) to the quirks those have only quotes in my experiences so you will know which one I mean for.

You can let me know about your ideas,  some of them could have an improvement and I did think up some situation to the quirks listed below.

So... how many existing quirks we have... 18 quirks. Right, lets get into it.

Ps. In "Current:", I use the description found in Warframe Wiki, please let me know in comments if something is not what it said. But I put in my experience they are quite matched.

Spoiler
  1. Allergic to Nature (Q)
    • Current: "Talks about being allergic to nature."
    • My take on it: When spawned on tilesets those contain natural faction creatures such as Feral Kubrow, Desert Skate, etc. will having "panic" animation from Fire proc to normal enemies (since it looks like they are swarming by bugs or something) periodically and make a comment about it. (Existing quotes are already ok).
  2. Always Hungry (Q)
    • Current: "Talks about getting a snack after appearing on a mission "
    • My take on it: Whenever they make comments about it, they did have one hand do an animation of really consuming things to see even while fighting or wandering around. Consuming "snacks" also slightly recovering their health, however, you can stop the process by attack their hands those having the food to knock it off.
  3. Bloodhound (Q)
    • Current: "Makes comments when the player turns invisible. "
    • My take on it: Not only making comments, they are walking towards to location of your Warframe, including attempt to shoot at you even they don't really see you. (Explosive weapons might really have a big impact on this since the grenade might not hit you but explosives will)
  4. Coward
    • Current: "Can leave the mission at low health. "
    • My take on it: Not only they are going to leave the mission at low health, they are also try to find the cover while fighting.
  5. Deserter
    • Current: "Can leave the mission unexpectedly. "
    • My take on it: No changes
  6. Fear of being alone (Q)
    • Current: "Is afraid of fighting without backup " Edit: Comment below said the lich will not stop converting its troops into Thralls even it reaches the limit, I didn't see that but I'll just leave this here for now.
    • My take on it: Not only make comments while there are no backups nearby, they will have reduced accuracy while attacking you (hand shaking with fear), in case of having Melee weapon on their hands; attacks slower. Also, enemies around the mission will rush from anywhere in the map to lich's location.
  7. Fear of Children
    • Current: "Is afraid of the player's Operator " Edit: Currently they run away from you when they make comments, it is really odd that even you don't Transference out your Operator, they are running away anyway.
    • My take on it: They are trying to run away from you when you use Transference. (There are some cooldown before they are trying to run away again, spamming Transference will not make them always running away from you)
  8. Fear of Kubrows
    • Current: "Is afraid of Feral Kubrows and Drahks. " Edit: Same to Fear of Children, they run away from you when they made comments, sometimes they run into Kubrows or even run away from you when there are no Kubrows nearby.
    • My take on it: They will repositioning themselves away from Kubrows. (Same as Fear of Children, there will be some cooldown before repositioning again)
  9. Fear of Space travel
    • Current: "Upon spawning on a ship, sometimes stands frightened and does not attack first. "
    • My take on it: No changes
  10. Hatred of Corpus (Q)
    • Current: "Talks about hating Corpus when spawned on Corpus tilesets. "
    • My take on it: Not only make comments on Corpus tilesets but also in Crossfire missions those have Corpus in it (ex. Plato on Lua) They will also aggressively attack any Corpus nearby rather than focus on Tenno while there are Corpus nearby the lich.
  11. Hatred of Infested (Q)
    • Current: "Talks about hating Infested when spawned on Infested tilesets. "
    • My take on it: Same to Hatred of Corpus but changes to Infested faction enemies and tilesets.
  12. Loner (Q)
    • Current: "Talks about preferring to fight alone. "
    • My take on it: Keep current quotes but adds, when liches have no backups nearby the lich, they will be more focused hence, improving their accuracy of their attacks to the Tenno.
  13. Paranoid
    • Current: "Attacks allied Grineer troops; prevents the conversion of nearby Grineer into thralls. "
    • My take on it: No changes
  14. Poor sense of balance
    • Current: "The Kuva Lich will retreat after kneeling down and without stabbing. "
    • My take on it: No changes
  15. Prone to Vertigo
    • Current: "Stays on the ground level of the map. Avoids going up stairs and catwalks. "
    • My take on it: No changes
  16. Pyromaniac (Q)
    • Current: "Talks when the player is on fire. "
    • My take on it: Keep current quotes but adds, liches will have napalm grenades to throw at you. (About 3 napalm per spawn)
  17. Trophy Hunter
    • Current: "Reward tax is higher than usual, allowing the Kuva Lich to steal more rewards."
    • My take on it: No changes
  18. Vain (Q)
    • Current: "Talks about how beautiful they are after appearing on a mission. "
    • My take on it: Keep current quotes but adds liches are being more aggressive when you keep attacking them (ruining their "beautiful body/face or whatever") including making comments of they now have "scar" on their skin.

 

Right, it is quite a long one. Thanks for reading, let me know about your ideas, I would like to know yours as well.

Cheers,

 

 

Edited by Cappucchino
  • Like 2
Link to comment
Share on other sites

1 hour ago, Cappucchino said:

Fear of Children

This is the only quirk I have found so far. And it pretty much did what you are suggesting DE adds. They are not just VOs.

 

I don't know how many others you are suggesting they do what they already do. I assume Fear of Kavats/Kubrows will also cause the Lich to move away already.

  • Like 1
Link to comment
Share on other sites

I can confirm Fear of Kubrows makes the Lich actively run away from my Kubrow while shouting things like "Good doggy, get away!" which is funny and also useful as the Lich is not fighting in this state.

Fear of Children made the Lich run away from my Operator while commenting its a snot nosed brat and such, but the effect was short lived, unlike Fear of Kubrows, which lasted long enough for me to always down the Lich.

Also, Fear of Being Alone Lich was great as it kept making Thralls in mission no matter how many I killed.

Edited by (PS4)Sentiel
  • Like 1
Link to comment
Share on other sites

11 minutes ago, krc473 said:

This is the only quirk I have found so far. And it pretty much did what you are suggesting DE adds. They are not just VOs.

 

I don't know how many others you are suggesting they do what they already do. I assume Fear of Kavats/Kubrows will also cause the Lich to move away already.

Thanks for the reply, however, I already said that some of them has specific actions but not all of them.

From what I saw so far, Allergic to nature, Always Hungry, Bloodhound, Fear of being alone, Loner, Hatred of Corpus, Hatred of Infested, Pyromaniac and Vain do not have any special interactions when I faced them. Just quotes which is quite sad.

Fear of children, even you don't Transference out your Operator, they are running away anyway which is really odd. Same to Fear of Kubrow, even there is no Kubrow there they still cry and running away from nothing, sometimes they even run into Kubrow their scared of.

 

Thanks for the reply, have a nice day ahead.

 

Edited by Cappucchino
Link to comment
Share on other sites

2 minutes ago, Cappucchino said:

Thanks for the reply, however, I already said that some of them has specific actions but not all of them.

It was more that you were acting like you were suggesting something new. When the reality is that it already functions the way you are suggesting. You could either say "good as is" or how you would improve on what already happens. Stating that some have actions but not which, or what the action is means we don't know what you mean.

  • Like 1
Link to comment
Share on other sites

2 minutes ago, krc473 said:

It was more that you were acting like you were suggesting something new. When the reality is that it already functions the way you are suggesting. You could either say "good as is" or how you would improve on what already happens. Stating that some have actions but not which, or what the action is means we don't know what you mean.

Right, I'll edit it. Thanks for your suggestion.

Ps. I'm not native so... I don't really know much words to communicate. Sorry for miscommunication.

Link to comment
Share on other sites

22 minutes ago, (PS4)Sentiel said:

Also, Fear of Being Alone Lich was great as it kept making Thralls in mission no matter how many I killed.

Wow, this is new knowledge to me. Thank you for sharing, I'll pay more attention when I get "Fear of Being Alone" lich.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...