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(PSN)Sentiel

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Everything posted by (PSN)Sentiel

  1. As I always say, they should give us the option to imbue the augments into the Warframe permanently through Helminth. It can cost resources and perhaps even the Augment mod itself. The issue with the frame would be 'fixed' and we don't have to waste mod slots.
  2. While this would be a great QoL, even better would be to allow Helminth to permanently imbue the ability with the augment (of course with the option to remove it), perhaps for some resources and even the augment mod itself as a cost. We already add/remove abilities through it and can even see the available Augments there as well. It begs for the feature at this point and it would make perfect sense too.
  3. That's the thing. Shield gate doesn't turn your health bar gray. I wish it did but it doesn't. This is because shield gate doesn't actually make you invulnerable, like Rolling Guard does for example, since you can be killed by Toxin even during Shield Gate. I agree with the request. Since shield gate can have various durations, being able to tell the exact duration through the HUD would be beneficial.
  4. This week's EDA was the first time I even registered Leech Eximus Necramechs. I was surprised that I couldn't take it down by myself. This was literally the first time in Warframe my damage wasn't enough. On Call helped but it kept healing, and then a Guardian Eximus spawned (not sure if they stack but it seemed that way), so I marked it and it eventually took all four of us and specters to kill it. I quite enjoyed that. An enemy that heals from your mistakes and can do massive damage was much more interesting than the usual health sponge boss
  5. Exactly! This can completely change how you play the new Inaros, for example.
  6. It has been standardized that games get updates, patches, and DLCs. These always change things. It doesn't matter whether the game is labeled as beta or not. However, if a game is a live service one, these changes should be expected to happen rather often, as is the case with Warframe. If you decide to buy the game or just a part of it's content, they have no commitment to keep the purchased content in the same state you purchased it in. I'm not defending the changes to Dante, I hate them, but it seems some people here need to understand the deal they have became a part of here. If you don't like changes like this, all you can do is leave a negative review, stop supporting the game (this includes participating in discussion about it), and ask for a refund (if applicable). Refusing to play the particular part of the game that was changed will have no effect on the game whatsoever.
  7. I agree with what @Nira wrote. While it's nice the Prime versions of the weapons have improved stats, giving them a unique gimmick or a mechanic of some sort would be much nicer. Especially when you consider they can be bought with money, so it stands to reason you should be able to get something extra than just a new skin and a small stat buff. It doesn't have to be anything complex like Pyrana Prime's spectral copy, even simple stuff like Magnus Prime's ammo efficiency* is enough. *Landing a successful hit (including from multishot) have a 4% chance to grant the "Chamber Cascade" buff. Chamber Cascade increases Ammo Efficiency by 100% for 4 seconds and can be refreshed on subsequent shots.
  8. There's an additional problem that needs solving first. If anyone or anything but you or your companion kills the Mecha marked enemy the set effect won't trigger. I'm sure you can see why this needs to be addressed as well. With three other players, their abilities, and arsenal, the chance of killing the marked enemy yourself is pretty low even if you control which enemy gets marked. I would propose to have the companion only mark the enemy closest to your crosshair when you aim your weapon or the enemy hit by your melee and have the set effect trigger regardless of who or what kills the marked enemy. Ideally, the set should also have the ability cooldown timer next to the companions stats on the HUD (like a debuff with a countdown similar to Rolling Guard for example) so we can see when we can activate it.
  9. I'm not sure about boosting sales but this would certainly allow me to save some plat because there's a lot of Tennogen skins I wouldn't buy if I knew how Prime Details are lacking on them. For example Revenant and Mesa.
  10. While I would love a stronger Opticor, all I need and ask for is a different trigger type that would allow me to just hold it down and it would fire automatically. Either like Tenet Ferrox or a continuous beam. The current hold to charge and then it fires by itself system is horrible. It gets annoying and tiresome to use after a mission or two. And then, even when you get the timing down, someone like Wisp buffs your fire rate and throws you off.
  11. As a One Piece fan I went with Going Glitchy, combining the Going Merry/Sunny with the state of Railjack.
  12. There's so many ways to address this. Use different resource than Bile. Make more currently unused resources into Bile. Let us use Fosfor for this. Remove resource cost and make it time limited instead. As in, once inserted you can't remove the Shard for some time. Just to name a few... Paying for slotting isn't a solution. It just changes where the problem is but doesn't resolve the problem.
  13. Has this been adjusted? I'd like to try the Aura to enhance the forced Slash procs on my melee weapon. The extra 60% status damage sounds amazing but if this will drain my squad mates shields, especially if it also triggers with Tennokai, then I might be unintentionally griefing everyone.
  14. You can download screenshots made on your PlayStation through the PS app. You can then upload them to sites like Imgur or imgbb and then post the link to the picture here through the 'Insert image from URL' option.
  15. It would be nice to see how our builds can handle Elite Deep Archimedea enemies through Simulacrum and to be able to prepare for EDA in a more streamlined way. Please add the option to increase max enemy level in Simulacrum up to 400 and add a Empowered Enemies modifier (this increases enemy Health and Shields by 100% + additional 50% per squad member) to reflect EDA difficulty. Furthermore, once Deep Archimedea research has been unlocked for the current week, please display the individual parameters in the Arsenal so we can choose our desired equipment from the randomizer and modify it without having to jump between the Arsenal and Loid's menu, or otherwise have to go around this lack of QoL feature through other means. Here's a crude example of the requested UI feature.
  16. A long time ago on a console generation far far away, there was a game called Shin Megami Tensei. To simplify the game, it was something like a Pokémon with Satanist themes. Anyway, very early on you can recruit a low level monster called Pixie. If you don't dismiss her or use her in monster combination and keep her nearly till the end of the game she will then transform into a new high level monster (Titania I think) with crazy OP abilities. Getting Burston like this is pretty similar because if the new player likes it and keeps it they will eventually have the option to turn it into a crazy OP weapon. Anyway, what would you suggest to give them instead?
  17. I see. The onscreen difference between the drop chances of a Flawless and a Radiant Relic doesn't look like it's worth the additional 50 Traces, so that's likely the cause behind this.
  18. The bubble is important defence mechanism without which Demo units could get stopped and be generally crowd controlled more easily, potentially infinitely, which would trivialise the whole mode. The nullifier pulse has range of only a few meters. While it makes some short range weapons and melee risky to use, your best solution is to keep your distance away from the Demo unit.
  19. Could you elaborate on this please? How are Exceptional and Flawless noob traps?
  20. Could it be you're unwillingly triggering some damage buff like Volt's passive for example? It's known to affect fishing so there might be other similar effects that can affect the Tranq Rifle.
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