-Milmo- Posted May 3, 2020 Share Posted May 3, 2020 Some things to note about the recent Velocitus changes: Market details and arsenal details are inconsistent. Fire rate mods do not affect the charge speed of the weapon. The only effect they have is when firing rapidly. I hope this isn't intended For some reason, the weapon has a guaranteed impact proc when fully charged which isn't documented. Punch through feels inconsistent. Does not feel like the weapon has a 5.0 meter punch through. Some things I would like changed: The aforementioned fire rate mods not affect charge rate. Market details UI error being fixed. Punch through inconsistencies being ironed out. Remove stagger on fully charged weapons. Weapon is barely usable with this dumb feature. Other arch gun weapons have barely any drawbacks. Convert the weapon to be a projectile. In archwing missions, the projectile seems to bounce consistently between different enemies. Why can't this feature be brought to atmosphere? Link to comment Share on other sites More sharing options...
KitMeHarder Posted May 3, 2020 Share Posted May 3, 2020 Fire rate doesn't affect it because archguns have a charge rate mod. https://warframe.fandom.com/wiki/Shell_Rush Link to comment Share on other sites More sharing options...
-Milmo- Posted May 3, 2020 Author Share Posted May 3, 2020 18 minutes ago, KitMeHarder said: Fire rate doesn't affect it because archguns have a charge rate mod. https://warframe.fandom.com/wiki/Shell_Rush Why is this even a thing? Fire rate mods should behave normally across the board, with charge rate being affected too. They should just change it to bonus fire rate and let charge rate be affected by said stat. Link to comment Share on other sites More sharing options...
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