Grim_ReeperS117_2 Posted June 4, 2020 Share Posted June 4, 2020 After casting hallowed ground there is a delay after the animation has finished. This delay scales with range and fps (more range -> longer delay)(lower fps -> longer delay). 1 Link to comment Share on other sites More sharing options...
Melee-Frame Posted June 4, 2020 Share Posted June 4, 2020 I've noticed this actually. This is super common in relic runs where you get the void buff that increases the range of your abilities. I'd cast hallowed ground, it'd take a second to appear, and then once it appears it slows my frame down for some reason afterwards (it cuts my run momentum basically). Link to comment Share on other sites More sharing options...
NinjaZeku Posted June 4, 2020 Share Posted June 4, 2020 Heh, I remember when it took like 5+ seconds before the game finally allowed my high-Range HG to pop into existence, good times. Spoiler Not. This issue has since been massively reduced, but yeah, the claim by DE of it being properly "fixed" was maybe a bit premature 😛 1 Link to comment Share on other sites More sharing options...
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