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Oberons 2: hallowed ground cast delay


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I've noticed this actually. This is super common in relic runs where you get the void buff that increases the range of your abilities. I'd cast hallowed ground, it'd take a second to appear, and then once it appears it slows my frame down for some reason afterwards (it cuts my run momentum basically).

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Heh, I remember when it took like 5+ seconds before the game finally allowed my high-Range HG to pop into existence, good times.

Spoiler

Not.

This issue has since been massively reduced, but yeah, the claim by DE of it being properly "fixed" was maybe a bit premature 😛

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