Basileuz Posted October 14, 2013 Share Posted October 14, 2013 I think the best thing for everyone would access alerts missions depending on your rank Link to comment Share on other sites More sharing options...
RoboDoge Posted October 14, 2013 Share Posted October 14, 2013 Because of reasons Link to comment Share on other sites More sharing options...
ToeSama Posted October 14, 2013 Share Posted October 14, 2013 ....Ok, expand upon the perks and benefits of this idea. Because right now, anyone who has been playing long enough to know whats what in the game will give you the same answer you're getting... No. Link to comment Share on other sites More sharing options...
CelsiusPrime Posted October 14, 2013 Share Posted October 14, 2013 (edited) TO: original poster I think that there could be a way to separate the alerts and make them feel more special. what were you think of when you posted this? I would like to see some alerts specifically for lower level players that are RNG as in rewards and map types but enemy level would be a limited RNG as well as visibility( meaning anyone above rank 4 couldn't see this alert) these alerts could have common rewards like 1 - 3 thousand credits and alt helms for starter frames and a fair amount of arua alerts. Then high level alerts could be only located at "end game" planets and offer high credit rewards (8-10 thousand) but are balanced by the fact that all the high level alerts will have (obviously) high level enemies and other environmental hazards. what are your thoughts? P.S. to the first two guys (besides the OP), this is how we spark intelligent conversation, try it some time. Edited October 14, 2013 by CelsiusPrime Link to comment Share on other sites More sharing options...
tactical_surgeon Posted October 14, 2013 Share Posted October 14, 2013 (edited) Now hang on Lets look at it like this Those whom are low rank can get things such as serration / vitality / redirection etc from them or other things that new players very much need. While those of higher rank get things such as credits ( more then lower ranks since we do more crafting- i.e. clan tech ) and get resources as well. - Still, credits and potatoes are available at equal chance for any rank(( rough idea of course )) Edited October 14, 2013 by tactical_surgeon Link to comment Share on other sites More sharing options...
Basileuz Posted October 14, 2013 Author Share Posted October 14, 2013 what I say is that I'm sick of losing through the fault of people who are not prepared >:| Link to comment Share on other sites More sharing options...
legionprobatio Posted October 14, 2013 Share Posted October 14, 2013 That's not a great idea about alerts. Link to comment Share on other sites More sharing options...
PeterKha Posted October 15, 2013 Share Posted October 15, 2013 It could have potential to be a good idea but that would require you to elaborate on it otherwise the only answer you'll be receiving is no. Link to comment Share on other sites More sharing options...
ToeSama Posted October 15, 2013 Share Posted October 15, 2013 what I say is that I'm sick of losing through the fault of people who are not prepared >:| Then this is a matchmaking issue, not an alert or mastery issue. So, yea, no. Link to comment Share on other sites More sharing options...
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