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Void Defence - Improving Those Annoying Lasers


Hawkeye2404

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Suggestion:

  1. Take away the friendly fire.
    • It just causes too many problems. It might've sounded like a good idea at the start, but.... no. Just no. It's time that it goes.
  2. Make the laser last longer (do more laser sweeps before disabling). Or increase the laser's damage per sweep. Or both?
    • As it is now it just feels as though it often fails to kill most of the mobs in the laser's path, especially against shielded or Eximus units. Making the laser do more sweeps or deal more damage could help either enable them to kill these enemies or at the very least severely wound them so you can more easily finish them off. The increased damage is mostly to help with bigger enemies - it works alright against smaller enemies already. Also, if it does more laser sweeps, it has a bigger chance of killing enemies that were knocked down during the initial sweep and thus were not hit.
  3. To compensate for the increased killing power, make the laser's cooldown longer.
    • This forces you to use the laser more strategically - do you use it now to kill this huge group of smaller enemies or do you keep it for bigger enemies?
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40 minutes ago, Aadi880 said:

On steel path, it one shots the stalker.

It probably just needs a damage buff on lower levels.

People have been saying that the Stalker himself needs a buff, on Steel Path and on the normal Starchart. He just doesn't feel like a proper boss, or even a mini-boss. He's just a guy that can, if he gets lucky, one-shot you, but he can also almost get one-shot by most late-game builds. But I have not played any Steel Path missions yet, so I don't know how things work there.

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