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LordPantaloonsthe3rd

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About LordPantaloonsthe3rd

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  1. Thats a pretty trash attitude you have there and bonus points for pulling out the tired old "premade party" crap like its an actual solution. Its hardly just my problem judging by the others here who share a similar opinion but I like how you try to spin it like that to try to dismiss what I'm trying to say. overall 3/10 mediocre post Yea a universal toggle would be a bad idea as it would shoot down buffs that I doubt anyone would turn down outside of a few select scenarios like renewal on a garuda trying to use her passive. So individual toggles would be the better idea of the two but theres also not many skills that I think would apply here, Volt Speed and Zephyr's Turbulence with its Jet Stream augment come to mind as the most disruptive though the latter is very rare cause who playes zephyr amirite lol *cries*. So buffs like damage/armor/health/etc wouldnt really need a toggle, the only other thing that comes to mind that some people might not want would be the melee speed boost from Valkyrs warcry but imo thats not really disruptive like a random speed boost is. As for being told off for asking volts to not boost or not spam speed I've been told off enough to make me debate leaving a game if I see a volt to avoid the whole situation entirely but that gets old and annoying fast and with host migrates being like they are I would prefer to avoid migrating people as much as possible if I'm hosting. Overall I can see that it seems like a silly issue when you take a few steps back but the problem is the lack of situational awareness and/or lack of care for others is what makes this a problem in the first place. As for introducing more bugs DE seems to do that at a pretty constant rate anyways so I dont see how it would be a change from the status quo(not bashing DE thats just how it is).
  2. It doesnt hurt octavia players to have them muted and it benefits those who dont want to hear what passes for "music" to most octavia players. I cant think of any way a volt player could be negatively affected by someone opting out of getting affected by speed.
  3. Because when I'm near the volt player they can still boost me? like at the start of the mission or at any point throughout which makes me have to stop to backflip to get rid of it, I can fly through the level at mach 10 if I choose but I dont constantly do it because the game just becomes a meaningless blur. I dont know when its going to happen so I could jump get a boost in mid air and either have to stop to get rid of it or potentially get hung up on something I wouldnt have if I hadn't been boosted. I also have no problems controlling my warframe as youre insinuating with the practice comment. Additionally volt speed isnt just sprint speed its movement speed so its affects aim glide speed which affects aim glide distance and drop which as I stated above can get me hung on up things I would have otherwise missed. Instead of having to ask every single volt player to not boost me, then have to deal with the likely occurrence of getting told off for "telling them how to play" it would be better for everyone involved if there was a toggle option for skills like speed that simply opted you out of it. That way people who dont want it dont have to waste time asking only to possibly be told off and then have to modify how they play to suit someone else's whims and volt players can spam as much as they like with no negative effect to them. A toggle is literally win win situation for everyone involved.
  4. because I like going exactly as fast as I want to go, which is usually faster than any volt player anyways.
  5. A simple toggle in the menu to disable certain frame buffs would be awesome, at no point in time do I ever ever ever want a volt speed boost and constantly having to backflip to cancel it kills any progress i can make in a mission when some asshat spams his speed S#&$. Surator syandana colors also bugged on the smaller boosters. Autoblocking ruined Guardian Derision which I use for my oberon build. DE pls fix
  6. Tard tokens are picked up by vacuum? #*!%ing really DE? #*!%ing really?
  7. Surator syandana does not have correct energy color for the smaller boosters in mission. Display correct color in orbiter/hubs but display as default color in mission.
  8. One good change that came from this was the ability to store the charge on the sydon and set it off with the channel button rather than having to potentially waste it or accidentally waste it. If we got manual block back that would be the icing on the cake for the sydon.
  9. I dont use Guardian Derision to "tank" but I do use it to force enemies to attack me for rage/hunter adrenaline for my oberon build, as it stands now its all but useless because if enemies are ignoring me I cant make them attack me due to autoblocking not triggering or triggering unreliably. It and Electromagnetic shielding can also be useful in a pinch for taking heat off of defense targets and teammates who are reviving. While I dont imagine that many people use such mods that doesnt mean that they should be made effectively useless to push an undercooked change to a core system. I think DE would have given is an option in the menu to retain manual block if it wasnt for consoles not having enough buttons. I like the changes for the most part, directional ground slam is a definite win, as is switching to melee quickly if you want to use combos but I think it was definitely rushed out because they were excited about it in house and because of the ever persistent demands for melee 3.0 to come out. Personally I would like to see a toggle for manual block, and additionally I would like there to be an option to require a doubletap of melee to deploy then swing. While it has no negative gameplay effect to actually have to attack to bring out melee I would prefer to be able to tap it once to equip melee then tap again to attack if needed when not doing a ground slam, it would look much better that way.
  10. These pickups need to be a manual "press x" to pickup thing, I do not want to get nerfed because some bad fresh out of the starchart died at 2 minutes.
  11. i dont get it, so many people complaining about him being hard to kill. just like...kill him, its not rocket surgery.
  12. DE removed manual block when they added instant melee switching and targeted ground slam, while I like most of the changes they made I dont like the removal of manual blocking. Not only does it make mods like Guardian Derision and Electromagnetic Shielding so unreliable they theyre useless. The auto blocking has many many many times interrupted my while I was attacking an enemy, causing me to stop momentarily leaving me open to attacks that I wouldnt have had to take if the auto block not interrupted my attack in the first place. Its a mixed bag, I would hate to go back to how it was before the change but I have some gripes about the system as is.
  13. no no you made this you cant leave
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