Unless you artificially regain shields, it'll take 4s before you regenerate any shields after gating and even if you reduce your shields (& EHP against all but toxin damage) to get a full gate faster after that delay, you only get 1.3s of protection.
I seems to me that this is only usable when you're moving enough that you expect to only ever take damage from bad luck.
In which cases, unless you expect to be one-hitted every time you're unlucky and to have a random shot hit you more often than every ~4.5s, having a damage reducing buffer on top of gating seems more beneficial.
I see the key utility for Rage/Adrenalin/Fury builds, but just don't really understand it for shield gating.
Am I missing something?
Are people using keys spamming abilities every 1.3s, just to keep gate up without recharging?
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TheArcSet
Unless you artificially regain shields, it'll take 4s before you regenerate any shields after gating and even if you reduce your shields (& EHP against all but toxin damage) to get a full gate faster after that delay, you only get 1.3s of protection.
I seems to me that this is only usable when you're moving enough that you expect to only ever take damage from bad luck.
In which cases, unless you expect to be one-hitted every time you're unlucky and to have a random shot hit you more often than every ~4.5s, having a damage reducing buffer on top of gating seems more beneficial.
I see the key utility for Rage/Adrenalin/Fury builds, but just don't really understand it for shield gating.
Am I missing something?
Are people using keys spamming abilities every 1.3s, just to keep gate up without recharging?
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