Brimir Posted October 24, 2013 Share Posted October 24, 2013 Oh you know, the "walk into the room and insta-die"-type of enemy. Seriously, both of these needs the nerf stick rammed so far up their woo-hoo it isn't even funny. Link to comment Share on other sites More sharing options...
theammostore Posted October 24, 2013 Share Posted October 24, 2013 They aren't that bad. I've been ambushed plenty of times as Banshee and I'm fine. Link to comment Share on other sites More sharing options...
Anatolius Posted October 24, 2013 Share Posted October 24, 2013 should have picked Corpus then [size=2]but its true the scorches demolish my shields and sentinals[/size] Link to comment Share on other sites More sharing options...
KingKeif Posted October 24, 2013 Share Posted October 24, 2013 Try not getting close to them. GG Link to comment Share on other sites More sharing options...
Brimir Posted October 24, 2013 Author Share Posted October 24, 2013 Try not getting close to them. GG Except that you sorta have to advance the mission? Link to comment Share on other sites More sharing options...
Paradoxbomb Posted October 24, 2013 Share Posted October 24, 2013 Not quite as bad, if you circle strafe them they have a hard time keeping a bead on you, unlike Scorches with their AoE of death! But yeah both of them can do quite a bit of damage if you don't see them coming, just imagine what level 60+ elites will be like... Link to comment Share on other sites More sharing options...
Brimir Posted October 24, 2013 Author Share Posted October 24, 2013 Speaking of which: why do the Corpus gain like 50% Elite Crewmen but my Grineer allies dont get a single Scorcher? One Elite Crewman can freaking SOLO A MACHINE GUNNER. :C Link to comment Share on other sites More sharing options...
Transvistinator Posted October 24, 2013 Share Posted October 24, 2013 in the end, We have weapons that instakill a group of them so does it really matter they actually hurt and arnt shrugged off like most of the enemys in the game? Link to comment Share on other sites More sharing options...
Katakuna Posted October 24, 2013 Share Posted October 24, 2013 (edited) Speaking of which: why do the Corpus gain like 50% Elite Crewmen but my Grineer allies dont get a single Scorcher? One Elite Crewman can freaking SOLO A MACHINE GUNNER. :C Because the Corpus know they're not going to get any real Tenno assistance with their credits-only battle pay, so the grunts have to pick up the slack. Whereas it's vice-versa for the Grineer, who feel like they can just kick back and let the Tenno rampage around. Edited October 24, 2013 by Katakuna Link to comment Share on other sites More sharing options...
ScorpDK Posted October 24, 2013 Share Posted October 24, 2013 The enemy and ally types during invasion seem just as much RNG as anything else. I've had 8 Napalm with 3 Heavy Gunners in a room, while the Corpus spawned 12 MOA and 4 Prova Crewmen (seriously, why bring a Prova guy along, to begin with?) Another time my Corpus allies had about 10 Railgun MOA just run right up into a bunch of Scorpions and Eviscerators. (you would imagine they snipe them as they do during a Corpus defense, but nope. Right up into the enemy's face -__-) But yes, Elite Crewman AKA "Dude, where's my shie---argh! *dies*" and Scorchers are damn annoying with how quickly they can tear through you, your allies AND even your sentinel who pretty much dies instantly to fire and you no longer got Guardian Shield Boost to try and save your butt... The resistance mods need to be looked at and heavily buffed. 60-75% fire/laser/poison/etc resist would much more appreciated than a lousy 12% that doesn't make much of a difference. Link to comment Share on other sites More sharing options...
Helljack84 Posted October 24, 2013 Share Posted October 24, 2013 Yeah, they can deal craploads of damage to sitting ducks. Here's my sure fire win tactic: Hold [walk left] or [walk right] button. You can even solo Vor with this awesome uber space ninja stunt. Link to comment Share on other sites More sharing options...
WolfySoul Posted October 24, 2013 Share Posted October 24, 2013 (edited) Scorchers are good. They make game harder and you don't feel like an immortal killing machine. Edited October 24, 2013 by nano5hell Link to comment Share on other sites More sharing options...
c_man_ninja_gun Posted October 25, 2013 Share Posted October 25, 2013 Don't run blindly into rooms and you will be fine. Link to comment Share on other sites More sharing options...
Darkwahn Posted October 25, 2013 Share Posted October 25, 2013 None of the event enemies seem strong at all. :P Link to comment Share on other sites More sharing options...
lautalocos Posted October 25, 2013 Share Posted October 25, 2013 you know what is worst than scorchers and elite crewman togheter? napalms. "oh, you think you dodged that? WRONG! oh, you think you are outside of the area of effect of the fire? WRONG! oh, you want to melee me? instant knockdown! and OH, you can´t see anything because of the fire? take MORE FIRE!" i hate them. even if the corpus make tenno-corpus monsters from the tenno on the cryopods, it won´t be as bad as the napalms. never. Link to comment Share on other sites More sharing options...
Othergrunty Posted October 25, 2013 Share Posted October 25, 2013 They are like scorchers only their beams have a longer range. But yeah, now that we encounter them in larger quantity their broken nature becomes clear. 1. They don't need to reload. They can fire for ages, unlike Moas and Crewmen who fire in controlled bursts or have to stop at some point. 2. They can of course follow you with their aim anywhere, since instead of having any tactical AI our enemies are empowered by auto aiming. 3.Their flux rifles drain shields and health very quickly and that on rifle range, unlike the Fusion moas. 4. They don't stop firing at you for several seconds even if you get behind cover. Meaning rolling or getting behind cover are not very usefull since they just fire if you throughout the rolling or hit you when you expose yourself at bit out of cover. Overall this results in an enemy which when given the opportunity will drain your life quickly from rifle range and can't be shaken off with movement. The only true tactic being to pick them out of the targets and finish them off before the others. Link to comment Share on other sites More sharing options...
Lunaticked Posted October 25, 2013 Share Posted October 25, 2013 They aren't -that- bad unless there's 3 of them and you are caught without a way to break LOS, being mid-cast or getting knocked down or something. Personally, I don't mind. Game needs more things that can destroy you that easily. Link to comment Share on other sites More sharing options...
shoryukensama Posted October 25, 2013 Share Posted October 25, 2013 volt says hi Link to comment Share on other sites More sharing options...
Relkin Posted October 25, 2013 Share Posted October 25, 2013 Use the terrain, I know it's a shocker for a lot of ppl to not be able to walk into a room and face tank everything while hitting the win button but c'mon. These maps have pillars and boxes and rocks everywhere, just break LOS once they target you. Link to comment Share on other sites More sharing options...
Brimir Posted October 25, 2013 Author Share Posted October 25, 2013 (edited) This thread still around? Elite Crewmen are still OP as crap, but now us Grineer fans have Scorchers, Eviscerators and Napalms - so our OP is stronger than Corpus OP. All we need now are Hellions on our side and we can go afk, lol Edited October 25, 2013 by Brimir Link to comment Share on other sites More sharing options...
Mosychuk Posted October 25, 2013 Share Posted October 25, 2013 Flux rifle hits 200/s serrated blade for base damage, get at me! -Elite Crewman Link to comment Share on other sites More sharing options...
yeomanry Posted October 25, 2013 Share Posted October 25, 2013 None of the event enemies seem strong at all. :P Sounds like a Rank 1 Noob running with 3 Novas to assist him Link to comment Share on other sites More sharing options...
yeomanry Posted October 25, 2013 Share Posted October 25, 2013 This thread still around? Elite Crewmen are still OP as crap, but now us Grineer fans have Scorchers, Eviscerators and Napalms - so our OP is stronger than Corpus OP. All we need now are Hellions on our side and we can go afk, lol No Hellions please. NOOOOOOOOOOO Link to comment Share on other sites More sharing options...
Brimir Posted October 25, 2013 Author Share Posted October 25, 2013 No Hellions please. NOOOOOOOOOOO I doubt we'll see the Hellions. Any other tileset that Phobos can't support their flying antics. Link to comment Share on other sites More sharing options...
Madotsuki Posted October 25, 2013 Share Posted October 25, 2013 Elite Crewmen are a cakewalk if compared to the Napalms, Scorches and Eviscerators on the Grineers, combined with the stunlocking powers of Rollers, Scorpions and un-dodgable heavy shockwaves. But seriously, are the player's AI allies always vastly weaker than the opposing faction? Because my horde of Elite Crewmen ALWAYS get insta-gibbed by a single Napalm every time they show up, yet here i read that one could go up against a Heavy Gunner. Which they can't for me. Link to comment Share on other sites More sharing options...
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