Hoping to get a quick answer to this without testing:
On 'Rifle'-class weapons mutishot acts as a %chance to make each ammo create an additional shot, which can independently crit or proc status.
On continuous weapons, 1 ammo produces 2 damage ticks, based on fire-rate and multishot acts as a % chance to increase the damage of 1 tick by +100%, before crits or status procs occur.
So, if I had a 100E damage beam with serration (+165%) and Stormbringer (+90%E) and Split_Chamber (+90%MS):
10% chance that 1 tick will deal 503 raw electric damage.
90% chance it will deal 1006 raw electric damage.
In the 1st case a Tesla proc would deal ticks of 100 × 2.65 x 1.9 x 0.5 = 251.
In the second case, in might deal:
251. (Ignore the multishot damage increase.)
251 x 2 = 502. (Double the damage.)
200 × 4.30 x 2.8 x 0.5 == (100 +100) x (1+1.65 +1.65 ) x (1 +0.9+ 0.9 ) x 0.5 = 1204 (Treat it as two proc-ing shots added together.)
I assume the second, hope the 3rd and hope not the 1st. As I have two rivens, CC&BD vs MS&CC&CD.
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TheArcSet
Hoping to get a quick answer to this without testing:
On 'Rifle'-class weapons mutishot acts as a %chance to make each ammo create an additional shot, which can independently crit or proc status.
On continuous weapons, 1 ammo produces 2 damage ticks, based on fire-rate and multishot acts as a % chance to increase the damage of 1 tick by +100%, before crits or status procs occur.
So, if I had a 100E damage beam with serration (+165%) and Stormbringer (+90%E) and Split_Chamber (+90%MS):
In the 1st case a Tesla proc would deal ticks of 100 × 2.65 x 1.9 x 0.5 = 251.
In the second case, in might deal:
I assume the second, hope the 3rd and hope not the 1st. As I have two rivens, CC&BD vs MS&CC&CD.
Thank for your help.
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