(XBOX)audiofreek Posted October 21, 2020 Share Posted October 21, 2020 is there any chance that you could add just one enemy in the simulacrum that doesn't die so you could get maximum melee stacks so we can test our builds and also have a display of the max amount of damage, one that you could change from corpus to grineer or infested......just a thought. Link to comment Share on other sites More sharing options...
(PSN)camwyn-xenos Posted October 21, 2020 Share Posted October 21, 2020 Maximum Damage level is unfortunately linked to mastery rank, and enemy types is linked to codex scans being completed. Damage number is available via your option, i think its in diplay or game screen correction options options interface hud damage numbers but yes a option to add higher levels would be nice as well as steel path/ sortie modifiers Link to comment Share on other sites More sharing options...
Electropuncher Posted October 21, 2020 Share Posted October 21, 2020 I mean, you could just go to an endless mission and actually test it out. I'm assuming by now you have enough of a power level in game where you know what's weak to what and could piece together your build accordingly. And you'd actually get rewards! Link to comment Share on other sites More sharing options...
(PSN)jaggerwanderer Posted October 22, 2020 Share Posted October 22, 2020 I rather we get a Clem clone who has no weakness or resistance that's invulnerable. There's so many other units within the game that can't take damage. Kuva Siphon. Might as well let us set that status onto them in the Simularcrum. Link to comment Share on other sites More sharing options...
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