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Killzones/Teleportzones Boundries Could use Adjusting


(PSN)haphazardlynamed

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So there are parts of many maps, generally bottomless pits for example

where if you fall in, you get teleported back out.

These could really use some Adjustment, to account for Warframe Manuverability

often times I'll be gliding across a pit or something; fully able to double jump across without being trapped; yet my toe just barely dips into the killzone and I'll needlessly get teleported.

Suggest that either these zones have reduced sizes -set lower down at the very floor of such pits

or, since editing all the maps is probably a lot of work; a simple global change to the teleport behavior?

How about a time delay and Warning before activating? Enough time that we can Manually Parkour our way out of trouble to avoid being teleported and all our Abilities Reset.

 

 

 

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its a shame really, because i really wanna go down there in those pits to take a look at them and explore a bit more, but get teleported back up again because of an arbitrary map boundary.

Lemme use my warframe's mobility! if i cant, i can just type /unstuck!

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