(PSN)Station2D- Posted January 9, 2021 Share Posted January 9, 2021 Just to summarize: Mode 1: 1vs1 / 2vs2 In this mode 2 players compete in a series of 3 consecutive missions the winner will be the player who completes 2 missions in less time than his opponent In this mode the player will choose the equipment of his opponent and vice versa The loser of the first round will receive a debuff in the second round. Mode 2: 4vs16 In this mode 4 players fight against 16 players each side has 3 flags, the winner team will be the one that takes the 3 flags of the opposing team The team of 4 players will be Frames and the team of 16 will be Grineers units, corpus, infested, etc. Frames will only have 4 lives and will respawn instantly while the team of 16 will have unlimited lives but will take longer to respawn each time they die Mode 3: vs8 In this mode 8 players will compete individually in a race against time, on the track players must also use K-drives and Archwings To win the players must look for the 5 pieces of an artifact, each piece will be located on a track (5 tracks in total), the players must take the piece and take it to the point where they started Each track will be a race against time, the track will collapse every second The winner will be the one who completes the artifact before their opponents or the player who is still alive (if the others die on the track) PvP in the game can be a success, saying that PvP does not work in this game is a stupid farce, the current problem with this mode is that it has been poorly implemented (balance problems, etc.) but it does not mean that it cannot be fixed, there are several ways to make PvP something successful, the ideas I mentioned are some examples although they are not fully structured yet but it is so that you see that PvP does not necessarily have to be something like COD. Note: fix the game and then add new content. Link to comment Share on other sites More sharing options...
lukinu_u Posted January 9, 2021 Share Posted January 9, 2021 Like the first idea, despite the lack of actual interaction between players. To bring a bit more to the enemy loadout selection, it would be interesting to choose a list of stuff you can choose from, let's say 3x a full loadout (so 3 warframes, 24 normal warframes mods, 3 auras, 3 exilus, 3 primary, etc...), so the player actually have a choice they have to build from, instead of just being restricted to one loadout. It aslo avoid frustration because your opponent choosed the loadout you hate the most. Link to comment Share on other sites More sharing options...
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