MollAgdeduba Posted January 22, 2021 Share Posted January 22, 2021 Hi, i think every architect need this in dojo: -) Open the console in every room of the dojo to open the option menu: under "Destroy the room button" add a "Store the room button". -) Press the "Store the room button": If the room is the last room, is stored without problem. If room has child room send arror message "room has child, delete or store those first". -) When room is stored, go to a "Node available" in your dojo and open the menu: On top-left you have some icons "All, garden, .... , Connector, Barracks"; just add a new one "Stored room". -) Choose the room from the stored one like it is a regular room, rotate if you need and send the "OK". -) The room is in new position with ALL his decoration in the right place. RESTRICTIONS & MORE INFO: -) Stored room count for the "room limit" of the dojo. -) Stored room don't use Energy, but of course you need enought energy to place it. -) You can store all the room you want (limited by the "dojo room limit") except of course one room that is also the spawn point. -) If "Store and place again" will be an instant action instead of wait time, could be really appreciated. -) All decorations are stored and placed back (or this idea will be pontless). Link to comment Share on other sites More sharing options...
kapn655321 Posted January 22, 2021 Share Posted January 22, 2021 I would love this feature. If I may add something, I'd also love a, "Fund All Decorations," options for rooms, to pay up a Whole Room at once. Link to comment Share on other sites More sharing options...
JimmuTanno88 Posted January 22, 2021 Share Posted January 22, 2021 This would be an amazing addition, dojo architecture could benefit from quite a few QoL changes. Another suggestion would be decreasing the cost of personal decorations to match that in the orbiter (because it makes no sense for an object that takes up less physical space to take up 4x the capacity). Link to comment Share on other sites More sharing options...
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