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"Next gen" light and reflection makes everything look like plastic


technozorro

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honestly DE what is your fixation with the light in this game, also a lot of reflectiond came from nowhere 

corpus ship looks like plastic

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eris hive plastic looking,texture artifacts,light and reflections coming from nowhere

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grineer ship plastic floor

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somewhere defense light makes warframes and rocks look like plastic

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grineer hijack purple light 

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this is what I found so far, like I said before next gen is make things better not worst 

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As someone super nostalgic for id Tech 4 (Doom 3, Quake 4, Prey) I have no issues with the shiny look of the game (too many AAA games these days go in the opposite direction and mute a lot of surfaces to the point where they lose a porous quality to them), but I'll agree that the broken lighting is an issue like when the reflections come from obviously wrong sources (that orange reflection for instance coming from nowhere).

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On 2021-02-07 at 11:15 PM, SnuggleBuckets said:

As someone super nostalgic for id Tech 4 (Doom 3, Quake 4, Prey) I have no issues with the shiny look of the game (too many AAA games these days go in the opposite direction and mute a lot of surfaces to the point where they lose a porous quality to them), but I'll agree that the broken lighting is an issue like when the reflections come from obviously wrong sources (that orange reflection for instance coming from nowhere).

I find kinda funny that DE is trying to make lighting more realistic but at the same time some stuff looks more fake

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