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Another mission type that won't be : Mayday (Empyrean)


maycne.sonahoz

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Cephalon Cy received a distress signal from a Steel Meridian / Perrin Sequence operative ship ambushed by a Grineer Galleon / Corpus Stanchion. The Syndicate ship escaped destruction by activating cloaking, but it suffered enough damage to prevent it from running away. The Tenno must keep the enemy busy while the Syndicate repairs the necessary systems to allow their escape.

  • The Syndicate ship is already cloaked at the start of the mission, preventing the enemy from targeting it, but is still vulnerable to damage from stray shots. Its hull is constantly repaired by its crew during the mission.
  • The enemy will regularly call in new fighters and crewships from the Tenno's arrival on.
  • The Tenno can board the Syndicate ship and help with repairs to accelerate the mission. Each repair normally takes 30s for the Syndicate Engineer to fix alone.
    • Hull breach (x2 on higher difficulty)
    • Broken health support (Fire hazard) (x2 on higher difficulty)
    • Broken shield generator (Electric hazard)
    • Broken propulsion (Fire or Electric or Ice hazard)
    • Broken navigation (Electric or Ice hazard)
    • Broken hyperspace (Ice hazard)
    • System start (Hacking)
    • System boot (unavoidable)
  • Every minute, the enemy will call in a special Crewship, which can locate the Syndicate ship:
    • Scanner ship : scans the area for the Syndicate ship, and transfer its coordinates to the main ship upon discovery. The Syndicate ship will be located within 45s it's not destroyed.
      • Alternatively, it can be boarded and hacked so it is targeted by the main ship instead.
    • Jammer ship : charges an area wide EMP that, upon release after 45s, adds an Electric hazard to both the Railjack and the Syndicate ship, and disables the Syndicate ship' cloaking.
      • Alternatively, it can be boarded and hacked so the EMP affects enemy ships instead.
  • Optional objectives can be achieved to ease the defense of the ship:
    • Board the main ship and disable automated targeting system. If the Syndicate ship is located, the enemy will take 30s to target it instead of 10.
    • Board the main ship and override cannons targeting. Enemy ships will be targeted instead (if the cannons haven't been already destroyed).
    • Usual Ramsled / Comet shard / Axio launcher objectives.
  • 10s after the Syndicate ship is located, the main enemy ship will fire its main cannon at it, and all other ship has a chance to prioritize it over the Railjack.
    • The Tenno can prevent an immediate failure by putting the Railjack between the main ship and the Syndicate ship, causing a Catastrophic Breach.
  • Once all systems are repaired and booted, the Syndicate ship will enter hyperspace and escape. Eliminating the last reinforcements will cause mission success.
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7 minutes ago, JimmuTanno88 said:

Would those optional objectives draw additional rewards like the hidden areas do currently?

I can't say. Nothing specific to those anyway, since solo players would have a hard time doing those as the Special Crewships are to be dealt with promptly in order to avoid mission failure. So probably mainly resources, with a chance of usual Railjack component blueprint.

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