FoxFX Posted May 8, 2021 Author Share Posted May 8, 2021 Thanks for those that shared this thoughts on this suggestion so far. I hope we reflected enough on this. Link to comment Share on other sites More sharing options...
(PSN)sdaly96 Posted May 25, 2021 Share Posted May 25, 2021 Personally while i enjoyed the PVP dark sector conflict, my favourite was the mobile defence version, with both rails having health. Link to comment Share on other sites More sharing options...
(PSN)FromOtherSpace Posted May 27, 2021 Share Posted May 27, 2021 Hi, (french user writing, sorry for my awful grammar) In my opinion, to make Dark sector more than a way to earn more credits per mission for those who don't want (or can't) go to the Index, DE could : 1) rework the tileset. It should be something we dont see everywhere (=not only infested patchs on canonical tileset). Maybe using Deimos design in a procedural way? Maybe creating totally Infested vessel without any visible remaining part from older users. (No more or few human's size corridors but Charger sized one, so we must fight while crouching or escape to find a greater place for us ; mandatory wall running (or flying) to go up ; acid or poisonous fog ; whispering voices who act like radioactive proc ; etc. In few words : a place which is fiendly and convenient only for infested) 2) make it "impredictable". Somewhat like bounties with greater extenses. Maybe more phases (5 to 10 shorter ones?), more diversity. You start a Dark sector without knowing what you will do. Maybe you will find something to defend then you will have to "hijack" it for futher studies or it will give you informations about some survivors that you must rescue. Before leaving they ask you to "spy" or beg for revenge against a bosslike. And so on. 3) add exclusive rewards. Maybe universal rep so you can max every syndicate? Some viral and corrosive damage mods? Some infested weapons augment? Link to comment Share on other sites More sharing options...
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