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Warframe Concept - Shark (Carchar)


GandlingNecrolord

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Greetings everyone!

Fairly long time player since raids and I like the way the game is going, so I want to contribute to its creative sphere, somewhat.

Let me know what you think and how it should be expanded upon! Thank you!

(WARNING: I am terrible with numbers but if you would like to contribute balancing numbers that would make this work, feel free!)

Name: Carchar

Gender: Male

Description:

Sealed in a vault below the oceans of Neptune, the Grineer have been trying to crack into Carchar's storage unit for years, hearing of it's destructive power, ferocity and intimidation.

Stats:

Health: 450

Shields: 75

Armor: 150

Energy: 225

Sprint Speed: 1

Themes: Shark

Progenitor Element: Cold

Subsumed Ability: Shark Bite

Abilities:

Passive: When you're in water and/or diving, you have a 20% movement speed and attack speed increase,

Pull Under

Dive down for as long as you have energy.

Anyone caught in the dive radius goes underground taking cold damage.

If an enemy close by is already pulled under by Shark Bite, they are forced under for longer, dealing cold damage for a longer amount of time.

If already diving, activate again to consume a nearby corpse for health. This drains more energy per corpse. Can consume 1 corpse up to a max of 3 for 15 seconds.

Cannot use on bosses.

Shark Bite

A shark comes out and pulls an enemy close by halfway under the ground, bleeding them for slash damage. They eventually will come out the ground, slowed for additional time.

If a boss is nearby, they are bitten for bleeding slash damage instead without being pulled under.

Rip and Tear

Grab the closest enemy and deal Slash damage, bleeding them and throwing them at the direction you face, doing impact damage upon collision with any surface and knocking them down.

If hitting another enemy along the way, they also take impact damage and are knocked down.

Maul

You barrel forward, tackling any and all enemies in the way. The enemy in the center and the ones beside them to the left and right are killed instantly.

If affected by Rip and Tear recently, the slash bleed damage is doubled in duration and damage over time.

Mod Ideas:

Bottom Feeders

Pull Under now sends them up from the force by sharks, taking slash damage when hit and impact damage when they hit the roof, walls and floor. They cannot be affected by Shark Bite immediately after.

Taken Hostage

Shark Bite now pulls under the closest enemy, taking them until they die.

If the caster is downed, they return to the surface at their current health.

If the caster is downed while diving, they will consume them slowly, reducing their revive time.

Focused Predator

Rip and Tear now forces you to grab the enemy and pin them down.

Mangle

Maul now spawns a fellow Shark that pulls enemies far away to the caster. The enemy in the center and the ones beside them to the left and right are sent flying, doing additional impact damage if hitting additional surfaces like walls, roof, floor.

Once again, terrible with numbers, great with concepts. If you think adjustments could be made to balance it out much more fairly, suggest 'em below!

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