Alatis Posted June 23, 2021 Share Posted June 23, 2021 ValkyrStatisticsHealth: 300Shields: 180Armor: 600 (750 for Prime)Max Rage: 100Sprint Speed: 1.1 Polarities: 2 Madurai (3 Madurai for Prime) Passive - Feral Rage Valkyr doesn't use Energy, instead she begins to build Rage the more she is outnumbered. When she's against one enemy, she starts generating 1 Rage per second, +0.4 per additional nearby enemy. Lastly, Valkyr gains 3 bonus Armor for each % of her missing health, up to +225 bonus Armor at 25% health.- Notes - Max Energy increases grant bonus Rage generation instead (Percent) Energy Regen increases Rage generation by a flat amount. Has an enemy detection radius of 20m. Energy Efficiency increases this range by a percent. 1 - Ravage Valkyr uses her energy claws to swipe and gore all enemies in front of her. Surviving enemies are left with marks for several seconds. Valkyr can hold-cast Ravage to dash to a marked enemy, dealing bonus damage. Savoring the bloodbath, Valkyr heals herself for each enemy she kills with Ravage or enemies with marks.Marked enemies are executed under a certain threshold.Rage Cost: 15- Strength - Damage: 800 Slash (Tap-cast), 1200 Slash (Hold-cast) Execute threshold: 15% Health Healing: 20% Max Health- Range - Damage cone: 160 degree cone Range: 6m (Slash), 10m (Dash) - Duration - Mark duration: 8 seconds 2 - Warcry Valkyr lets out a rallying cry that boosts her allies while slowing nearby enemies. Enemies in a cone in front of her are ridden with fear.Rage Cost: 30- Strength - Buffs: 40% (Speed Buff), 40% (Armor Buff) Slow: 30%- Range - Effect radius: 25m Fear: 180 degree cone- Duration - Buffs and slow: 15s Fear: 7.5s 3 - Unkillable Valkyr absorbs her Shields, healing herself and generating bonus Rage.Shield Cost: 100%- Strength - Healing: 100% of consumed Shields Rage generation: 2 Rage per 1 Shields 4 - Hysteria Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes. Attacks at the end of a combo will apply Ravage's mark to all nearby enemies. Hysteria gains bonus Rage efficiency per 4 nearby enemies at 12+ nearby enemies, the Rage cost is negated entirely.Rage Cost: 12/sec (Normal), 8/sec (4+ Enemies), 4/sec (8+ Enemies), 0/sec (12+ enemies)- Notes - Lifesteal is removed in replacement of using Ravage's mark.Other statistics are unchanged. - Augments - Shield Ravage Ravage Augment - Ravage deals +25/50/75/100% damage against Shields. Marks prohibit Shield generation. Eternal War Warcry Augment - Warcry's duration is increased by 0.5/1/1.5/2 per kill while active while nearby enemies are feared for 2/3/4/5s. Abyssal Immortality Unkillable Augment - Unkillable pulls enemies within 2/4/6/8m toward Valkyr, reducing their Armor by up to 20/40/60/80% permanently. Does not stack. Reaches max strength when all shields are consumed.Enraged Hysteria Augment - 50/100/150/200% increased Damage and Critical Hit Chance, Hysteria lasts 5/10/15/20 seconds and consumes 100 Rage. Has a 10 second cooldown Hysterical Assault Hysteria Augment - Enemies under Ravage's mark also replenish 10/15/20/25 Rage when killed during Hysteria. Link to comment Share on other sites More sharing options...
Joezone619 Posted June 23, 2021 Share Posted June 23, 2021 Gonna be honest... a full rework is unnecessary for valkyr, her kit and build works 100% perfect. Maybe only the 1st ability could use some tweaks, i can't even say the 3rd ability because that is ridiculously good for finisher killing heavier targets. Link to comment Share on other sites More sharing options...
Alatis Posted June 23, 2021 Author Share Posted June 23, 2021 12 minutes ago, Joezone619 said: Gonna be honest... a full rework is unnecessary for valkyr, her kit and build works 100% perfect. Maybe only the 1st ability could use some tweaks, i can't even say the 3rd ability because that is ridiculously good for finisher killing heavier targets. You're right, which is why the only major changes are in her 1 and 3. Her 1 is an actual joke and her 3 is lackluster at best. Link to comment Share on other sites More sharing options...
LagartoPunkarra Posted June 23, 2021 Share Posted June 23, 2021 2 hours ago, Alatis said: Energy efficiency does nothing. C'mon, at least make it do something. Lavos doesn't have energy but Efficiency affects his Transmutation Probe. Other than that, a great idea, even if Valkyr doesn't need a full rework parts of this could be used to improve Valkyr from her current state, being a good but extremely limited damage dealer. 1 hour ago, Alatis said: ou're right, which is why the only major changes are in her 1 and 3. Her 1 is an actual joke and her 3 is lackluster at best. I would add that her 4 has the most limited range from all Exalted melee weapons. yeah, they're claws, but that doesn't stop Baruuk from punching enemies from far away. Link to comment Share on other sites More sharing options...
Alatis Posted June 23, 2021 Author Share Posted June 23, 2021 2 minutes ago, ElecDeathblade said: C'mon, at least make it do something. Lavos doesn't have energy but Efficiency affects his Transmutation Probe. Now that I think about it, Efficiency should increase the detection range for rage generation 5 minutes ago, ElecDeathblade said: I would add that her 4 has the most limited range from all Exalted melee weapons. yeah, they're claws, but that doesn't stop Baruuk from punching enemies from far away. That's a valid point, but other than extreme rage efficiency, I have no idea what to add right now. Extra mobility perhaps? Link to comment Share on other sites More sharing options...
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