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Parazon Finisher Disabled by Fire/Electric Procs and other animations


Scar.brother.help.me

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Whenever you apply one of those statuses on the enemy (like Heavy Gunner) - they block the activation of Parazon Finisher.

Action sign "press to mercy" disappears as soon as the enemy enters Shock or On Fire animation and only when it ends - appears again.
When you reapply these statuses constantly (high status weapon or have Wisp's stock mote on you or Nightwanch Napalm in in the area, etc) - you just can't use parazon and enemy usually dies in half a second with no chance for mercy.

Update:
(Corrupted/) Heavy Gunner's, Bombard's Slam attack animation also prevents Parazon action.
Corrupted Ancient when launching his long tentacle attack

Offtopic suggestions:

1. Whenever you fix this bug, please try to have a conversation with Pablo or whoever else working on parazons that we need a pre-death animation like Tralls/Hounds have, otherwise it is either a pure solo thing or we need to walk far away from our team mates to fish for the Mercy Kill.

2. And also would be nice to have 3 mods for Requiem, 3 mods for Hacking and 3 mods for Mercy at the same time - they are not connected gameplay-wise and there will be no conflict or imba if they are on a parazon together as just one more row (just so we don't need to switch this thing if we go Spy or anything else).

3. Boost [Blood for Energy] to a 100%, please, it's ok if you make it 1/2 of energy restored if you think of balance (actually there are a few more 50% modes but I doubt anyone's using them like [Malicious Code], [Failsafe] anyway)

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