Kitsushadow Posted July 18, 2021 Share Posted July 18, 2021 Something that occurred to me earlier today when I was customizing Yareli is that you can't put K-drive mods on Merulina. This seems like a wasted potential. Yes, this one warframe thus has her own K-drive, and doesn't need to buy one, but is that a bad thing? It also allows you to combine the flexibility of a K-drive with Merulina's preferred travel companion, which would just play well. Link to comment Share on other sites More sharing options...
TastyTaro Posted July 19, 2021 Share Posted July 19, 2021 35 минут назад, Kitsushadow сказал: flexibility of a K-drive mmm what? Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted July 19, 2021 Share Posted July 19, 2021 8 minutes ago, Kel_Silonius said: mmm what? I think what OP is trying to say is that Kdrive mods allow for more uses of standard kdrives. While all Merulina does right now is give you clunky movement and DR. Link to comment Share on other sites More sharing options...
LagartoPunkarra Posted July 19, 2021 Share Posted July 19, 2021 1 hour ago, (XBOX)GearsMatrix301 said: I think what OP is trying to say is that Kdrive mods allow for more uses of standard kdrives. While all Merulina does right now is give you clunky movement and DR. Yeah, not only her abilities are really, really bad (they struggle to deal with some level 30 units at base strength), but Merulina not being moddable is the salt in the wound. There's some K-Drive mods that could be cool to have in Merulina, like one that restores the Warframe's energy when doing tricks, but DE just gave us the middle finger. Link to comment Share on other sites More sharing options...
TastyTaro Posted July 19, 2021 Share Posted July 19, 2021 9 часов назад, (XBOX)GearsMatrix301 сказал: While all Merulina does right now is give you clunky movement and DR. but i's a K-drive. The purpose of K-drive is to give you mastery and after that you forget it exists. I mean it's sort of ok on open field, but k-drive on regular maps? + speed mods? (if we could use them) Correct me if i'm wrong, because i subsumed that garbage frame after it hit 30, but moveset of merulina is limited and you can't slide on rails etc? i mean merulina is very limited on tricks.. is it? Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted July 19, 2021 Share Posted July 19, 2021 41 minutes ago, Kel_Silonius said: but i's a K-drive. The purpose of K-drive is to give you mastery and after that you forget it exists. I mean it's sort of ok on open field, but k-drive on regular maps? + speed mods? (if we could use them) Correct me if i'm wrong, because i subsumed that garbage frame after it hit 30, but moveset of merulina is limited and you can't slide on rails etc? i mean merulina is very limited on tricks.. is it? You can use Merulina like a regular Kdrive. It even has the trick combo counter. Link to comment Share on other sites More sharing options...
Kitsushadow Posted July 21, 2021 Author Share Posted July 21, 2021 Merulina works like a regular K-drive in all aspects, including tricks, grinding pipes, etc. I've tried it, so I know it works. But without the ability to slot K-drive mods, it's not as effective as the ventkids device, which seems like a step backward for Yareli's personal K-drive mount. Link to comment Share on other sites More sharing options...
SwankDank25 Posted July 21, 2021 Share Posted July 21, 2021 Would also like to note, Magus Drive at r10 gives +150% K-Drive speed for 30s on exiting operator, which Yareli also misses out on Link to comment Share on other sites More sharing options...
Electropuncher Posted July 21, 2021 Share Posted July 21, 2021 17 hours ago, SwankDank25 said: Would also like to note, Magus Drive at r10 gives +150% K-Drive speed for 30s on exiting operator, which Yareli also misses out on Wait, there's a K-Drive operator arcane? ...Wow they really overestimated interest in hoverboards. Link to comment Share on other sites More sharing options...
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