Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Small request for Atlas’ Tectonic Bulwark collision box to more closely match the shape


(NSW)Greybones

Recommended Posts

Figured I’d get the request out into the world, even if it’s not a priority 👍 

As title. I really enjoy raising the wall to hide behind (and it’s satisfying to roll it down a hallway into a group of enemies).

It’s a little tricky to shoot around at times though; some of the parts along the edges that look very shoot-throughable are instead invisible obstacles that my bullet impacts on. Some parts are particularly egregious, and if at some point in time it’s tweaked so that the collider matches the shape just a little more (or viceversa, where the geometry matches the collider, though it may lose it’s craggy shape and so is considered less-ideal), it’d be appreciated

Thanks for the game!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...