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Buwa | Living weapon |


Enderman20
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Name : Buwa

Gender : Female

Description : I don't need weapons, my body is a weapon.

 

Stats

Hp : 175 --> 575

Shields : 175 --> 575

Armor : 300

Energy : 200 --> 300

Speed : 1.10

 

Passive

  1. Enemies killed by you drop twice as many ammo packs.
  2. When you collect ammo packs, but your weapon's ammo supply is full, the ammo pack will be converted to 2 units of energy.

 

Ability 1

Tap : Turn your arms into razor sharp blades, and quickly spin around on yourself for a few seconds, moving at increased speed and jumping higher. The speed of the rotation is such that you send back the bullets, and knock down the hit enemies.

Spoiler

Cost : 25

Duration : 8 seconds

Movement speed : +50%

Jump height : + 50%

Damage : 170 (100 slash | 35 puncture | 35 impact) (affected by ability strength and mods you put on the exalted melee)

Attack speed : 3.00

Range : 5.2 meters

Hold : Put away your weapons, and turn your arms into sharp blades that you will use to slice through enemies. As you use this skill, you move faster, jump higher, and are less susceptible to knockdowns.

Spoiler

Cost : 4/s

Movement speed : +35%

jump height : +65%

Knockdown resistance : 50% (can be increased up to 100%)

This is an exalted melee (dual sword), damage increase with mods and ability strength

Exalted melee stats

Range : 2.6 meters

Attack speed : 1.18

Combo duration : 7 seconds

Block angle : 65°

Critical chance : 24%

Critical damage : 2.4x

Status chance : 24%

Damage : 170 (100 slash | 35 puncture | 35 impact)

Ability 2

Tap : Turn your hands into two nimble secondary shotguns, and as you spin quickly on yourself, shoot every enemy you see. The more damage you take during the skill, the more damage you deal with the skill, and you get damage reduction.

Spoiler

Cost : 50

Duration : 7 seconds

Damage reduction : 75% (can be increased up to 95%)

Fire rate : 8.00

Multishot : 17

Damage/buckshot : 30 (10 slash | 10 puncture | 10 impact) (affected by ability strength and mods you put on the exalted dual shotgun)

Hold : Put away your weapons, and transform your hands into two nimble secondary shotguns, which you'll use as new weapons. As you use this new secondary, you take significantly less damage, and when you take damage, the damage you deal with weapons will temporarily increase.

Spoiler

Cost : 2/shot

Damage reduction : 75% (can be increased up to 95%)

If you take any damage, you will get damage bonus, that is higher if you get more damage

Damage bonus : 1%/1damage recived (afted damage reduction) 

Damage bonus limit : 200% (affected by mods)

Duration : 5 seconds

This is an exalted secondary (dual shotgun) and the damage is affected by mods and ability strength

Exalted dual shotgun stats

Precision : 9.1

Magazine capacity : unlimited

Fire rate : 4.00

Fall-off : 15-30

Damage reduction : -30% damage at 15 meters | -75% damage reduction at 30+ meters

Automatic

Critical chance : 20%

Critical damage : 2.1x

Status chance : 7.21%/buckshot

Damage/buckshot : 30 (10 slash | 10 puncture | 10 impact) (affected by ability strength and mods you put on the exalted dual shotgun)

Ability 3

Tap : Transform your right arm into an arm cannon firing a rapid flurry of homing shots, which attach to enemies and explode after a very short time, dealing area damage. For each enemy hit, you regenerate life and shields for you and your allies.

Spoiler

Cost : 50

Shots : 17 (shots never hit an enemy twice if there are enemies without a shot sticked on them)

Fire rate : 17.00

Health regeneration/hit : 8

Shields regeneration/hit : 16

Regeneration radius (around you) : 50 meters

Projectile flight speed : 45 m/s

Explosion delay : 0.3 seconds

Explosion radius : 3.1 meters

Damage on impact : 15 (15 puncture) (affected by ability strength and mods you put on the exalted arm cannon)

Damage on explosion : 75 (37.5 blast | 37.5 impact) (affected by ability strength and mods you put on the exalted arm cannon)

Hold : Put away your weapons, and turn your right arm into an arm cannon, capable of firing shots that attach to enemies and detonate after a while. By aiming, the weapon will be able to lock onto enemies, and bullets fired during aiming will become homing. Damage dealt by this weapon restores life and shields to you and your allies.

Spoiler

Cost : 1/shot

Health regeneration/hit : 8

Shields regeneration/hit : 16

Regeneration radius (around you) : 50 meters

This is an exalted primary (arm cannon) and the damage is affected by mods and ability strength

Exalted arm cannon stats

Precision : 19.8

Magazine capacity : unlimited

Fire rate : 8.50

Automatic

Projectile flight speed : 225 m/s 

Critical chance : 25%

Critical damage : 2.5x

Status chance : 25%

Explosion delay : 0.3 seconds

Explosion radius : 3.1 meters

Damage on impact : 15 (15 puncture) (affected by ability strength and mods you put on the exalted arm cannon)

Damage on explosion : 75 (37.5 blast | 37.5 impact) (affected by ability strength and mods you put on the exalted arm cannon)

While aiming

Projectile flight speed reduced to 45m/s

Recoil reduced by 50%

Bullets become homing

When you are aiming you can lock onto up to 8 enemies, towards which the bullets will follow an intelligent trajectory that will lead them to hit 95% of the time.

The weapon fires 1 bullet for each enemy attached, WITHOUT cost reduction.

Ability 4

Tap : Transform both of your arms into a heavy archgun, and fire a powerful shot that bounces off walls and passes through enemies. The power of the blow is such that an impulse is created that damages and knocks enemies to the ground at the moment of the shot. The shot needs to be charged before firing, and while you are charging the shot you get a barrier that protects you from damage, prevents takedown and status effects.

Spoiler

Cost : 100

Charge time : 3 seconds

Automaticaly shot after the charge end

Barrier health : 2.500 (increase with ability strength, warframe armor and shields)

Barrier invulnerability time : 1 second

Impulse radius : 15 meters

Impulse damage : 2.000 (100% impact)

Projectile flight speede : 7.000 m/s

Damage : 3.000 (1.000 impact | 1.000 puncture | 1.000 slash) (affected by ability strength and mods you put on the exalted archgun)

Hold : Put away your weapons, and turn your arms into a heavy archgun. The weapon fires very fast shots, and has 3 levels of charge.

When the weapon is loaded at the first level, the shot will explode on the first impact, firing fragments in all directions.

When the weapon is loaded at the second level, the shot will go through dozens of enemies and can cross several meters of wall.

When the weapon is loaded at the third level, the shot fired will pass through each enemy and bounce off the walls, and upon firing a shock wave will be emitted that will damage and knock down nearby enemies.

While you are loading the weapon, you get a barrier that absorbs damage, and the damage absorbed by the barrier will increase the damage of the weapon.

Spoiler

Cost :

  1. Charge lv 1 : 10
  2. Charge lv 2 : 20
  3. Charge lv 3 : 40

Barrier health : 2.500 (increase with ability strength, warframe armor and shields)

Barrier invulnerability time : 1 second

Impulse radius : 15 meters

Impulse damage : 2.000 (2.000 impact)

This is an exalted heavy weapon (archgun) and the damage is affected by mods and ability strength

Precision : 100

Magazine capacity : unlimited

Charge speed

  1. lv 1 : 1.5 seconds
  2. lv 2 : 3.0 seconds
  3. lv 3 : 4.5 seconds

Charge level 1

Projectile flight speed : 500 m/s

Critical chance : 30%

Critical damage : 2.5x

Status chance : 25%

Damage on impact : 500 (250 impact | 250 puncture)

Damage on explosion : 500 (250 puncture | 125 impact | 125 blast)

Explosion radius : 4.0 meters

Charge level 2

Projectile flight speed : 2.500 m/s

Punch trought : 20

Critical chance : 50%

Critical damage : 3.5x

Status chance : 35%

Damage : 2.000 (1.100 puncture | 450 impact | 450 slash)

Charge level 3

Shockwave radius : 8 meters

Shockwave damage : 2.000 (2.000 impact)

Projectile flight speed : 5.000 m/s

Punch trought vs enemies : infinite

Bounces : 21

Critical chance : 75%

Critical damage : 4.0x

Status chance : 50%

Damage : 3.000 (1.000 puncture | 1.000 impact | 1.000 slash)

 

Thanks for reading. Tell me what you think in the comments.

Have a nice day/afternoon/evening/night :D

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