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It's time to nerf Wukong


Erasculio

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On 2021-08-18 at 4:00 PM, Erasculio said:

Take a look at the Warframe: 2020 Year in Review post. Wukong Prime is the most used waframe in the game; on PC, it's used twice more often than the third warframe in the list (which just happens to be Excalibur, a starting frame), and it only increases down from there. This is often reflected in game: it's not unusual to be in random squads with more than one Wukong Prime.

Usually there's a reason for something to be used so much more than everything else. See the Kuva Nukor, that as seen in the same page was used a lot more often than the other secondary weapons, and was deemed to be too strong by DE, getting a very earned nerf.

Wukong (Prime) has the same issues: it's an outlier that deserves a nerf. It has two main issues:

  • The first ability is too passive. It's basically a permanent turret that allows a player to be AFK most of the time, while the Celestial Twin kills stuff.
  • The second ability makes movement too easy. People can just cloud across the map, while avoiding all content there.

Between those two points, and to a lesser degree Wukong's passives (which basically allows an AFK player to be killed a few times without any repercussion), Wukong is perfect for degenerate gameplay: stay AFK while other players do stuff, moving very once in a while, and then cloud to extraction when people have done all the work for you.

This is made worse by how Warframe protects AFKers. There's not even a report option for those players.

And, this has also been made worse by the recent limits on the Ignore List. Before, we could simply ignore all Wukong Prime AFKers. But there are far, far more than 100 of those players.

Therefore, I would suggest DE to deal with this issue. And while there were some other ways to fix this (increase the ignore list limit, for example), those wouldn't be dealing with the root cause. So I propose two changes to Wukong's abilities:

1. Celestial Twin: summons a Celestial Twin that attacks your current target with your currently equipped weapon. Lasts for 5 second or until the enemies dies, whichever comes first.

The ability then goes from a very "fire and forget" position (it's the ultimate "f&f" ability in the game) to something far more active. Notice how it requires an enemy to be used.

2. Cloud Walker: turns into an invunerable cloud while healing yourself. You cannot move while this ability is in effect; trying to move cancels the effect.

No more clouding around to skip the game. The ability becomes a defensive tool with a nice self heal, nothing more.

Those two changes would solve the current issues with Wukong.

No.

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