LegOmniverse Posted August 28, 2021 Share Posted August 28, 2021 Tsar: The Volatile Warhead A product of the Grineer, Tsar was created in response to the Corpus' experiments with Warframe components. Created byr Dr. Tengus, Tsar was Also made from Warframe components, as well as Grineer technology and Detonite. When finished, he was activated and swiftly escaped his captors by destroying the galleon who was assembled on, and while drifting aimlessly in space, he was picked up by a Steel Meridian ship, which he also destroyed, thinking it was more Grineer. He's designed to be a heavy hitting, AOE focused tank that suffers from low shields and sprint speed, making up for both in the forms of his abilities ___ Health: 400 (1600 at LvL 30)Shields: 100 (300 at LvL 30)Armor: 450Energy: 200 (400 At LvL 30Sprint Speed: 0.90 ___ Passive: When an enemy is damaged by Tsar's abilities, but not killed, they are then coated with Detonite Residue Killing an enemy coated with Detonite Residue with one of Tasar's abilities detonates it, dealing a percent of the victims health as Blast damage Blast Radius: 5 M +2 P/CoatingDamage: 10% Target's Health +5% P/Coating Blast Radius - Increased by Ability RangeDamage - Increased by Ability Strength 1 - Detonite Launchers: Tsar launches a sphere of explosive gel that sticks to any surface If multiple charges are close enough, they will stick together, increased damage by an additional 150% and range by 3 Meters for each additional charge Holding the ability key will detonate all charges Cost: 25Projectile Speed: 25 M P/SecondMerge Radius: 2 MBlast Radius: 7 MDamage: 75 / 150 / 225 / 300 Blast Projectile Speed / Blast Radius - Increased by Ability RangeDamage - Increased by Ability Strength 2 - Blast Propulsion: Tsar creates a small localized blast behind him, launching himself forward at a high speed Tapping the cast key launches Tsar a shorter distance Holding the cast key for at least 1.5 seconds before releasing launches Tsar a farther distance while also increasing both the damage and range of the blast Cost: 50Dash Range (Tap): 4 / 6 / 8 / 10 MDash Range (Hold): 8 / 12 / 16 / 20 MBlast Radius (Tap): 5 MBlast Radius (Hold): 10 MDamage (Tap): 125 / 200 / 275 / 350 BlastDamage (Hold): 225 / 325 / 425 / 525 Blast Dash Range - Increased by Ability DurationBlast Radius - Increased by Ability RangeDamage - Increased by Ability Strength 3 - Implosion Tsar creates an explosive vacuum that drags enemies towards him and knocks them down momentarily Enemies that are damaged from this ability have their armor permanently reduced, and their shields reduced temporarily If Tsar damages an enemy with that has armor, he'll strip it from them, condensing it all into a single pick up at the center of the blast, when Tsar collects it, he will gain a shield that negates all incoming damage and makes him immune to being knocked down as well as additional armor that lasts until the shield is borken If Tsar creates collects another pickup, he will replace his current Shield with the new one Cost: 75 EnergyCast Radius: 12 MBlast Radius: 8 MKnock Down Duration: 2 / 4 / 6 / 8 SecondsArmor Strip: 15% / 30% / 45% / 60%Shield Reduction: 20% / 35% / 50% / 65%Shield Reduction Duration: 10 / 20 / 30 / 40 SecondsShield Strength: 100% Stripped armorBonus Armor: 25% / 50% / 75% / 100% Stripped armorDamage: 175 / 275 / 375 / 475 Blast Cast Radius / Blast Radius - Increased by Ability RangeShield Strength / Damage - Increased by Ability StrengthKnock Down Duration / Shield Reduction Duration - Increased by Ability Duration 4 - Overload: Tsar reroutes his shields to his core and begins stockpiling energy over the next few seconds before releasing a devastating blast Damage Tsar receives while Overload is active is redirected to his core, adding the the damage of the explosion Cost: 100Blast Radius: 20 MDuration: 3 / 4 / 5 / 6 SecondsDamage: 150 / 300 / 450 / 700 (Blast)Damage reroute: 50% / 100% / 150% / 200% Negated damage Blast Radius - Increased by Ability RangeDuration - Increased by Ability DurationDamage / Damage Reroute - Increased by Ability Strength Augments Impact Volley Detonite Chargers launched from Detonite Launcher deal 10% - 50% increased damage and explode on Impact Change Log 8/29/2021 Passive No longer deals 100 Damage +20 P/Coating Now deals a percent of the victims health as Blast Damage to all adjacent enemies 2 - Blast Propulsion Can now be cast by Holding and Tapping the casting key Casting after holding the Casting Key now grants increased power to the ability 3 - Implosion Ability Reworked from Blast Shields Link to comment Share on other sites More sharing options...
keikogi Posted August 29, 2021 Share Posted August 29, 2021 The idea is good but it's damage frame that does not scale its damage. My main suggestion is make the passive scale with the hp of the enemy you killed so later in game it would be remarkable strong depending on numbers. For the second skill I would sugest tap for a small blast ( a bullet jump like range) and hold for massive blast covering massive distances The third just sounds like worse iron skin , maybe give it a movement speed penalty but increase its power Link to comment Share on other sites More sharing options...
LegOmniverse Posted August 29, 2021 Author Share Posted August 29, 2021 7 hours ago, keikogi said: The third just sounds like worse iron skin , maybe give it a movement speed penalty but increase its power Honestly, after reading this, I'm considering just replacing the ability, and giving him something else I'll update the post with edits, tell me what you think of his newer 3rd ability when I do Link to comment Share on other sites More sharing options...
keikogi Posted August 29, 2021 Share Posted August 29, 2021 19 minutes ago, LegOmniverse said: Honestly, after reading this, I'm considering just replacing the ability, and giving him something else I'll update the post with edits, tell me what you think of his newer 3rd ability when I do I like it but here a few nitpicks I would make the armor a pick up at the center of the explosion so the skill is "slower" (takes more effort and time use). to prevent silly stuff from hapening picking a new shield would replace the old one if it was stronger. I also would remove the base line shield all together , no armor no shield. Also reducing its radius to 8 meters so it does not fight on the same niche as larvae ( since it tags enemies with a strong passive , reduces defenses and generates "a shield so its only fair it´s quite a bit worse a grouping ) Link to comment Share on other sites More sharing options...
LegOmniverse Posted August 29, 2021 Author Share Posted August 29, 2021 8 minutes ago, keikogi said: I would make the armor a pick up at the center of the explosion so the skill is "slower" (takes more effort and time use). to prevent silly stuff from hapening picking a new shield would replace the old one if it was stronger. I also would remove the base line shield all together , no armor no shield. Also reducing its radius to 8 meters so it does not fight on the same niche as larvae ( since it tags enemies with a strong passive , reduces defenses and generates "a shield so its only fair it´s quite a bit worse a grouping ) Changes made, and I added a couple of things How's it look now? Link to comment Share on other sites More sharing options...
keikogi Posted August 29, 2021 Share Posted August 29, 2021 13 minutes ago, LegOmniverse said: Changes made, and I added a couple of things How's it look now? looks good. Delivers the theme and works well in game. There always room for improviment but I don´t see anything that needs change. Link to comment Share on other sites More sharing options...
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