Tei_S Posted November 4, 2013 Share Posted November 4, 2013 It's only really noticeable for me when I'm fusing mods from the top of the list into mods from the bottom of the list. And even then it's mostly what seems to be a framerate drop when I click the mods, and not when I go to fuse them. Normally it's maybe like a .01 second delay, and in the situation described above it's maybe like 0.5 - 1 second(s). I do have multithreading enabled, if that's relevant. Link to comment Share on other sites More sharing options...
Liminal Posted November 4, 2013 Share Posted November 4, 2013 Hmm, I see a few solutions I'll have to try. Thanks for the info, guys. Link to comment Share on other sites More sharing options...
Teorina Posted November 4, 2013 Share Posted November 4, 2013 DO YOU EVEN READ??? SOLUTION WAS ABOVE YOUR POSTS FFS -_- Correction. A workaround has been provided but there is still something that can be improved or could be a symptom of a larger problem with the game being unable to handle some of the larger numbers floating around. It is valid in a beta to provide feedback on areas that do not function in an ideal manner. Link to comment Share on other sites More sharing options...
Stakhanov Posted November 4, 2013 Share Posted November 4, 2013 Happens to me, on both multithreading and regular. The way I solve it to fuse two or three mods, accept, then go for the big one and I can always click as fast as I want when I go the second time. It's almost like it needs a warmup. Link to comment Share on other sites More sharing options...
StarwindNightwind Posted December 22, 2013 Share Posted December 22, 2013 Why should I be bothered to unequip this particular card on several frames, one at a time trying to remember which frames has it equip.. Why don't DE offer a "unequip from all frames" when fusinioning? If that's the solution make it easy on us to take it off the frames and remind us to re-add them when we're done or something. I am getting lagged with this trying to up vitality, serrations, hornet strikes the cards that you use across the board on multiple frames I'm sure or multiple weapons you love to use. IF it exceeds a particular warframe's limit, ask us to confirm removing so we can continue adding to that card. Worst case scenario if we change frames, we'll just slap another card lower rank on there to replace it later if we have it. This lag issue is nonsense, and hurting gameplay, "Remove the card, it'll speed up then" Eh, yeah .. no. I shouldn't have to remove it if it's not needed. Link to comment Share on other sites More sharing options...
--Q--WaffleZ Posted December 22, 2013 Share Posted December 22, 2013 I have an another work around, but it quite inconvenience if you got a lot of weapons. Remove the mod that you want to fuse from every weapon that share that mod and fuse it. I tried this method and it increased fusion speed a lot. Link to comment Share on other sites More sharing options...
GhostTC Posted December 22, 2013 Share Posted December 22, 2013 It not fun win you have 9190 mod in your Inventory. yes it`s a bit slow. Link to comment Share on other sites More sharing options...
TheMandarin Posted December 22, 2013 Share Posted December 22, 2013 wow, so im not the only person who's having this lag issue, it also happens when i remove the mods from my guns. Link to comment Share on other sites More sharing options...
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