--Q--WaffleZ
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I think it is time to have a way to test a weapon against the rogue voidrig now since the EDA seems to have us facing multiple of them. ...on the salty side, my weapons selection this week sucks. The strongest one is a kuva drakoon which barely put a dent in a voidrig and I don't think it will have enough ammo to kill the fragmented.
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Fractured Armor needs a clearer description because the effect can be stacked and the timer refreshes.
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This week Excalibur is my research Warframe which is why I found this out the hard way, dashed into a Liminus. The good thing is Slash Dash has an invincible frame, but it's dangerous and risks losing a hefty chunk of health or being down. I think this is more an oversight than a bug since every Warframe's abilities can still target them.
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Looks like your kavat was infected with the Vasca virus. Have your kavat visited the Plain of Eidolon at night recently?
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When you heal the animal after being detected. They will just follow you around and no reward chest spawned. They even follow you into the Undercroft.
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I find it strange that you cannot prevent the slash proc from occurring after the ability is activated by just casting Negation Swarm again. Isn't Negation Swarm supposed to protect you from any status proc?
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I think it's not a bug, more like an oversight. I guess... - The algorithm doesn't compensate enough health for the defence object. - The defense object has no resistant type so it takes every damage 100% - Absurdly high-level veiny in the archimedea can output massive magnetic damage. Mixed together and poof goes the mission. 🫠 (Even if it survived, that ear might develop cancer with that intense magnetic😆)
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Alchemical Invulnerability is one of the mission deviations of this week. It required you to throw a correct elemental ampul to disable an enemy invulnerability. The problem is you can't tell which elemental is needed. Compounded by elite deviation "myopic munition", affects the Eximus and how hectic the alchemy mode is, it's very frustrating to play.
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Getting hit by the Guzzler ability (that looks like a quicksand) slows you down for an entire mission. It happened to me several times now. I am still not sure what happened even though I watched a replay, maybe something to do with the Guzzler dying while it casts the ability.
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Inaros Sandstorm bug with +cast speed
--Q--WaffleZ replied to Agall's topic in Ability Changes & Augments Bugs
Yes, I can recreate the problem without a yellow shard too. - by repeatedly spamming the ability. - press melee when the ability end animation is playing. -
It happened to me once.