Enderman20 Posted September 20, 2021 Share Posted September 20, 2021 Name : Dansu Gender : Female Description : Have you ever thought that well-combined lights, colors and music are capable of exterminating armies? Stats Hp : 100 --> 300 Shields : 150 --> 450 Energy : 175 --> 263 Armor : 200 Speed : 1.15 Passive Noisy weapons get even louder, and when you fire them there is a 15% chance that the noise will scare enemies within 25 meters, causing them to flee in panic for 4 seconds, or paralyze them in fear for 3 seconds . Ability 1 Launch a small spherical speaker that plays music with a rhythm that literally forces anyone close enough to dance to exhaustion, or until the speaker batteries run out. Spoiler Cost : 25 Duration : 20 seconds Radius : 8 meters When the music stops, enemies with less than 40% of their maximum HP will die. Augment The music now has a more frenetic pace, and the enemies involved move more, causing damage to their sides, taking damage equal to 1% of their maximum HP every second, and the damage increases by 10% of the total damage dealt each time. Ability 2 Leave a huge loudspeaker on the ground that will throw music at such a loud volume that it is also harmful to machines. The speaker is unidirectional, and anyone affected by the sound waves produced by this speaker will be severely slowed down, stunned and will suffer permanent damage to tissues, internal organs and circuits. Staying there longer only makes the situation worse. Spoiler Cost : 50 Duration : 30 seconds Cone of dispersion : 45° Range : 30 meters Damage : 1.500/s + 15% total damage each time it hits the same enemy again. Damage fall-off : 3%/m Damage fall-off starts at 35% max range Slowing : 75% (up to 100%) Stun duration : 0.2 seconds | enemies are stunned each time they recive damage Augment The music emitted from the speaker is even more powerful, and every time it deals damage, the enemy's armor degrades, reducing itself by 8%. Shields are also affected by the strongest music, and take double the damage. Ability 3 Redirect energy to a mini speaker system placed around your body. The mini speakers will activate a moment before you are about to be hit by an enemy or a bullet, emitting a sudden and incredibly powerful sound wave, powerful enough to cause a state of total block in the enemies, and manages to send back the bullets in approach, allowing you to avoid almost any damage. The mini speakers have a limited number of uses, but they can recharge in total autonomy by passively withdrawing energy from your body. Spoiler Cost : 25 on activation | 5/s when a charge is regenerating Charges : 8 Charge regeneration time : 6 seconds Wave radius : 4 meters Wave damage : 2.500 (100% impact) Wave flight speed : 7.5 m/s Augment The number of base charges is doubled, but they will not regenerate. When the last charge is used up, you become invulnerable for 1.5 seconds. Ability 4 Tap : Change the floor you rest your feet on into a nightclub floor. The floor is divided into a checkerboard pattern in a total of 81 squares that will light up in different colors, inflicting different damage each time. Allies on the floor will get different buffs based on the color of the square they're on. Spoiler Cost : 100 Duration : 120 seconds (unaffected by mods) Square dimension : 4x4 meters Colors and effects Spoiler Red = Fire Buff for ally : Regenerate 5% shields/s. Regenerate 5% hp/s is shields are 0 Blue = Cold Buff For ally : +30% movement speed Purple = Electricity Buff for ally : When you take damage, 50% elli will be redirected to every enemy within 15 meters Green = Toxin Buff for ally : Regenerate 10% of HP every second Strong red = Blast Buff for ally : + 30% precision This green = Corrosive Buff for ally : Increase TOTAL armor by 26% This other green = Gas Buff for ally : Every second, you and any nearby ally regenerate life equal to 4.5% of your maximum HP. This blue = Magnetic Buff for ally : Reduce damage on shields by 75% and regenerate 5 units of energy every second. Yellow = Radiation Buff for ally : Increases accuracy by 15% and if your shot hits an ally, the damage will be refracted to every enemy within 12 meters. Pink = Viral Buff for ally : reduce damage on health by 75% Colors change every 4.5 seconds. Damage : 485/s (100% status chance) Hold : Release a discoball that will remain stationary in the air, releasing several rays of light that will move continuously. The rays will be of different colors, and each color corresponds to an element. Spoiler Cost : 100 Duration : 120 seconds (unaffected by mods) Ray range : 18 meters Colors Spoiler Red = Fire Blue = Cold Purple = Electricity Green = Toxin Strong red = Blast This green = Corrosive This other green = Gas This blue = Magnetic Yellow = Radiation Pink = Viral Rays : 10 Damage : 650/s (50% status chance) Beam hit 8 times/s Augment The damage of both the floor and the sphere is increased by 60% for each active status on the enemy. The rays of the sphere tend to move towards enemies. Signature weapon 1 Name : Bini Type : Primary Description : Weapon designed and built by Dansu, it does not shoot bullets, or missiles, but vinyl discs reinforced with a metal alloy that makes them sharper than a scalpel. When wielded by Dansu, the vinyl records fly faster, and the weapon reloads faster. Spoiler Precision : 100 Magazine capacity : 40 Max ammo : 440 Reload speed : 2.6 seconds (2.1 with Dansu) Fire rate : 4.44 Trigger : Automatic Noise : Allarming Projectile flight speed : 170 m/s (235m/s with Dansu) Punch trought : 2.5 Critical chance : 32% Critical damage : 2.5x Status chance : 32% Damage : 127 (127 slash) Signature weapon 2 Name : Akubsta Type : Dual secondary shotgun Description : A pair of real cannons, the Akubsta fire fully automatically powerful sound waves to the rhythm of music that cause very serious damage, and can penetrate barriers and the bodies of enemies without problems. The weapon was designed and built by Dansu, and in her hands the weapon reloads and fires faster. It releases bursts of music that are impactful like a hammer, but sharp like a blade that will pierce the bodies of enemies, and beyond, like a well-pointed spear. Spoiler Precision : 9.1 Magazine capacity : 24 Max ammo : 264 Reload speed : 2.5 seconds (1.8 with Dansu) Fire rate : 3.11 (4.17 with Dansu) Trigger : Automatic Noise : Allarming Fall-off : 20-40 Range limit at 40 meters (increase with projectile flight speed) Max reduction : 76% Punch trought : Infinite Multishot : 1 Projectile thickness : 2.0 meters Critical chance : 27% Critical damage : 2.4x Status chance : 26% Damage : 450 (150 impact | 150 slash | 150 puncture) Thanks for reading. Tell me what you think. Later maybe he'll add some synergies, and a signature weapon or two. Have a nice day/afternoon/evening/night :D Link to comment Share on other sites More sharing options...
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