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Senki | I see you ... |


Enderman20

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Name : Senki

Gender : Male

Description : Ancient sentinel assigned to the surveillance of places of particular tactical importance, nothing can escape the eyes of Senki. However, we must not underestimate him, although at the time he was only a sentry, he is also a formidable warrior.

 

Stats

Hp : 125 --> 375

Shields : 100  --> 300

Energy : 150 --> 225

Armor : 375

Speed : 1.10

 

Passive 

There are 35 eyes scattered over your body. customizable from the arsenal, and each type of eye both passively and activate abilities. The eyes remain closed and open for random intervals of time. When an eye is open, it will be able to stare at an enemy in a certain radius, and the effect it will have depends on the type of eye.

Spoiler

Types of eyes

Power eye

Passive effect : +1% ability strength each eye

Active effect : When an enemy is stared at by this eye, they will take 25% more total damage.

Range eye

Passive effect : +1% ability range each eye

Active effect : When an enemy is stared at by this eye, its accuracy decreases for each meter closest to you.

Endurance eye

Passive effect : +1% ability duration each eye

Active effect When an enemy is stared at by this eye, any damage over time effects caused by status or ability will take an extra tick of damage for every 3 ticks of damage received.

Efficiency eye

Passive effect : +1% ability efficiency each eye

Active effect : When an enemy is stared at by this eye, both their armor and maximum shields are reduced by 20%.

 

Close time : between 1 and 9 seconds

Open time : between 1 and 9 seconds

Vision range of the eyes = Affinity range (50 meters normal | 250 meters in open world)

Ability 1   

A laser is fired from the open eyes towards the eyes of the enemy who is being stared at by that eye. The laser temporarily blinds the enemy, with permanent negative effects. Lasers gain additional effects based on the type of eye they are fired from.

Spoiler

Efficiency

Cost : 25

Strength

Beam damage : 450

Precision reduction : 50%

Range

N/A

Duration

Stun duration : 3 seconds

Debuff duration : unlimited

Misc

Ability range = 50% affinity range

Special effects

Power eye : The hit enemy will take additional damage every second equal to 35% of the initial damage. The effect ends with the death of the enemy.

Range eye : The beam fired from this eye bounces between enemies. Each bounce has a maximum radius of 8 meters and can bounce up to 3 times.

Endurance eye : The base blinding duration is doubled.

Efficiency eye : Killing an enemy previously hit by this beam refunds 3 units of energy.

Augment

For each Blinded Enemy, Blinded Enemies will take 50% more Execution Damage and will be stunned for an additional 0.4 seconds.

Ability 2

Close and keep all eyes closed at the same time, letting them rest and channeling energy into them. Upon reopening, all eyes will remain open at the same time, for a period of time directly proportional to the rest time. If the rest time is sufficient, the next activated ability will be empowered.

Spoiler

Efficiency

Cost : 5/s

Strength

Empower : +3% to each stat of the next skill for every second the eyes were closed.

Range

N/A

Duration

Empower trigger time : 7 seconds (Empower start accumulating after 7 seconds)

Misc

Open time duration : 2 seconds each 1 seconds of forced close time

Special effects

Power eye : N/A

Range eye : N/A

Endurance eye : N/A 

Efficiency eye : N/A

Augment

When the eyes are closed, take 45% less damage.

Ability 3

Project a series of barriers from your eyes that will protect you from harm, but the barriers are only active when the eyes are open. Each barrier gets additional effects based on the type of eye that projects it.

Spoiler

Efficiency

Cost : 75

Strength

Barrier health : 750

Armor multiplier : 3.0x

Absorbition multiplier : 2.5x

Range

N/A

Duration

N/A

Misc

Barriers invulnerability time : 3 seconds

Special effects

Power eye : Double armor multiplier and absorption multiplier for the barrier projected by this eye.

Range eye : The barrier projected by this eye is projected 4 meters away from you, blocking enemies and preventing them from hitting you in close combat.

Endurance eye : The barrier projected by this eye persists for another 3 seconds after it is destroyed.

Efficiency eye : When a barrier like this is destroyed, there is a 15% chance it will condense into an orb of energy.

Augment

For each barrier still alive, you gain a 15% weapon and skill damage bonus. For each barrier destroyed, reduce the damage taken to the body by 2% and to the barriers still alive by 1%.

Synergy 3-1

If the 1st ability is activated while the 3rd is active, when an eye that is already projecting a barrier fires a laser, it will actually fire between 2 and 7, which will deal between 65% and 20% of the damage. One beam will almost certainly (95% accuracy) go to the enemy the eye was staring at, while the others will go to nearby enemies with 50% accuracy.

Ability 4

Pump energy into your eyes to unlock their ultimate power, which varies by eye type.

Spoiler

Efficiency

Cost : 6/s

Power eye : The ultimate power of this eye allows it to engulf any enemy it can see in flames, not just what it can stare at.

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Strength

Damage : 500/s (100% fire | 100% status chance)

Range

FoV : 80° x 50 meters

Duration

N/A

Misc

N/A

Range eye : The ultimate power of this eye allows it to spot enemies through any obstacle, even revealing a weak spot in their armor, shields, or flesh. Hitting the weak spot in shields or armor will cause some of the damage to go directly to life. Hitting the weak spot in the flesh will garant a critical hit, or will buff the critical if it was dealt.

Spoiler

Strength

Damage redirected to health : 25%

Range

FoV : 120° x 100 meters

Duration

N/A

Misc

N/A

Endurance eye : The ultimate power of this eye allows it to stare at multiple enemies, and to prolong their agony indefinitely. Enemies that are looked at by this eye will take damage from damage over time effects caused by status or ability twice as often, and any such effect will remain active as long as the enemy does not die, or leaves the eye's field of view. 

Spoiler

Strength

Max targets : 5 

Range

FoV : 120° x 50 meters

Duration

N/A

Misc

N/A

Efficiency eye : The ultimate power of this eye allows it to locate and condense the blood of enemies into orbs of life, and what remains of their energy, into orbs of energy, for you and your allies. Enemies that are stared at by this eye are also more likely to release life and energy orbs upon death.

Spoiler

Strength

Health orb drop chance : 50%

Energy orb drop chance : 20%

Range

FoV : 80° x 50 meters

Duration

N/A

Misc

Free health orb generation speed : 15 seconds -0,2 seconds/eye

Free energy orb generation speed : 30 seconds -0,2 seconds/eye

 

Augment

Work in progress...

 

Signature weapon

Name : Byu

Type : Shotgun

Description : An advanced shotgun with multiple systems totally absent on any other weapon in circulation so far, Byu is a shotgun capable of firing multiple buckshot for each single cartridge, but if you aim, an integrated system melts the next shot's buckshot in a single slug that deals massive damage at distances at which the buckshot inflicts only a fraction of it. Byu is also equipped with an under-barrel system capable of launching a detector that locates any enemy within 15 meters for 10 seconds when deployed, and allows it to inflict double the critical damage on detected enemies. In Senki's hands, the detector has double range and duration.

Spoiler

Precision : 9.1

Magazine capacity : 8

Max ammo : 168

Reload speed : 2 seconds

Fire rate : 2.43

Trigger : Automatic

Noise : Allarming

Fall-off : 15-30 (45-90 for slugs)

Max damage reduction : 75% (50% slug)

Multishot : 9

Critical chance : 26%

Critical damage : 2.4x

Status chance : 7%/buckshot (50% on slug)

Damage : 639 total (or on slug) (71/buckshot)

 

Thanks for reading. Tell me what you think in the comments.

Have a nice day/afternoon/evening/night :D

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