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Railjack orphix spawn rate is too much solo.


Kryoderp

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This thread was made before, but it doesn't seem like it has been address in over a year: orphix spawn rates are too fast for solo play. It should be a game mode that, when you are playing well (not god-like), you should have some breathing room between orphix spawns. However, solo play spawns just as fast as if you had 4 players, just with solo numbers of enemies. Enemies were never the limiting factor for orphix success. Sure, they hurt, but with 4 players, as long as 2 have an active mech up and are doing their zones, and 2 are killing enemies/resetting their mechs, you can progress quite far just fine (assuming everyone has a reasonably well built loadout for the game mode).

Suggestion: double the spawn times between orphix, and then have it ramp up to current spawn rate based on number of players.

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