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Sylph|Flying Wind Warframe


MrPigman
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Yes with Zephyr in the rw mirror this is interesting to read. There is absolutely room for another frame with wind as its element given the powers differ enough so its not just a reskinned Zephyr.

Edited by arch111
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there's Zephyr

but this sounds awesome, it sounds like more storm moves which I love powers that would have to do something with storms, especially Hurricane

 

 

Interestingly enough, what if Zephyr and Sylph are the Male/Female versions of the wind frame? Respectively?

Nice variability between the skills and design as well as one similar function (flying)

Tail Wind and Dive bomb were to be aviation abilities

but Sylphs abilities are better because of the flying ability

 

Zephyr is a girl and looks hard to change Sylph into a guy even though zephyr is already female

 

 

 

 

out of all these I love the alternate ability "Hurricane"

Edited by Hunter126
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  • 2 weeks later...

to be fair, better flying ability might have broken several parts in the game like when you need to wall run.

 

and it might make places in game you shouldnt be able to get to exploitable

 

plus...it would be hard to hit a flying thing. thus making you nearly invicible..though its hard to hit when flying as well.

 

but i do want this frame

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to be fair, better flying ability might have broken several parts in the game like when you need to wall run.

 

and it might make places in game you shouldnt be able to get to exploitable

 

plus...it would be hard to hit a flying thing. thus making you nearly invicible..though its hard to hit when flying as well.

 

but i do want this frame

all was thought of yes im aware. it was more intended to work similar to a jetpack or insanely low gravity. plus DE already had to add a top barrier to prevent the zephyr from getting places because there are some places i was able to get to with the nova that the zephyr got blocked from.

 

and yea, it would be hard to hit you. it's harder to hit invisible targets.

 

but all is past now, 

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Sylph

Qq2xZ0p.jpg?1

 

Sylph has a "V" and a "-" polarity and a "-" polarity in its aura.

 

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Abilities

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1: Gust

Sylph Creates a Violent Gust of Wind Blowing close by enemies back and staggering further enemies.

Enemies that are launched by gust will act as a projectile dealing damage to any enemies they collide with and will take damage when colliding with enemies and objects.

 

Ejpv88i.jpg?1

 

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2: Hungering Twister

Sylph Conjures a small twister that deals damage over time,and pulls enemies into it. the tiwster gets larger evertime id grabs an enemy up to 5 times. the hungering twister lasts 10 seconds but can have a second added to the time every time it deals damage to an enemy (every second). Only one twister can be conjured at once.

 

t3iwvKw.jpg?1

 

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3: Sylvan Wings

Sylph Grows her wings and gains the ability to fly.

Sylphs first jump with her wings on will jump twice as high for an initial take off, she make jump in the air to go higher using her stamina, this jump is slightly less than a normal jump. Sylph is more agile in the air and fast. Flying is like having a powerful low gravity, she will slowly sink requiring you to frequently jump to stay a float. Sylvan Wings lasts 17/18/19/20 seconds.

While Sylvan Wings is active the Sylph's spells have no cast time and her bullets explode into bursts of wind adding splash damage to her shots that deal 60% of the damage dealt to nearby enemies.

 

Z6IJpko.jpg?1

 

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4: Tempest

Sylph Creates a high speed whirling ball of razor winds around her that deals a high amount of collision damage as force, then will suck in an enemy to do serration damage over time, if sylph moves too quickly enemies will fall out of the tempest, enemies shots that collide with tempest have a 50% chance to be deflected. while using tempest you may fly faster. Tempest lasts 10 seconds and moves with her. It's about the same size as the frosts snow globe.

 

miqfWuq.jpg?1

 

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5: Hurricane

Sylph channels high speed winds around her for a duration, in which enemies get tossed around and deal damage upon colliding with anything and whenever a bullet or projectile enters the hurricane the projectiles whirl around in to whirlwinds. if that projectile is a bullet it deals damage to every enemy in the hurricane, if it was something like a kunai, missile or miter blade, they whirl around til they collide with something. lasers and flame throwers go through the winds, however sylph is invincible while channeling hurricane.

Y1P4Qxj.jpg

 

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6: Siphon Breath

Sylph siphons the air from nearby enemies lungs, bringing them to the ground and healing sylph per enemy siphoned.

gDOQC2h.jpg

 

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7: Wind Sprites

sylph summons tiny wind sprites to fire wind blasts in front of her that explode into small cyclones. (much like the grineer hellions missiles) for 3 seconds.

03uhbJy.jpg

 

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8: Wind Tunnel

Sylph creates a tunnel of wind the slows enemies going into it and speeds them up going out of it. wind tunnel will also redirect and speed up any projectiles in it in the direction it is pointing from any direction (except projectiles from the opposite direction, those projectiles are just slowed) all damage for sped up projectiles is increased. allies are also sped up when going through the wind tunnel.

(aimed like nova wormhole)

wmgF5di.jpg

 

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Edited twice

 

Questions? Feedback?

 

thanks for reading.

Lots of abilities, would be nice to see all of them implemented.....oh yeah --> https://forums.warframe.com/index.php?/topic/275548-more-warframe-powers-warframe-balancing/

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to be fair, better flying ability might have broken several parts in the game like when you need to wall run.

 

and it might make places in game you shouldnt be able to get to exploitable

 

plus...it would be hard to hit a flying thing. thus making you nearly invicible..though its hard to hit when flying as well.

 

but i do want this frame

I've wall run up to a ceiling before, in the first room of a clan dojo

and made to high places using Nova's wormhole

 

is it

hard to hit a flying thing, but when you're high in the air, you're open mainly and it uses stamina

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  • 4 months later...
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