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Laetum "ALT fire" bugs and unresponsive mechanics


Sannidor

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Laetum seems broken or glitched in so many ways:

Pressing "ALT fire" is not followed by visual confirmation if it's been activated, unlike primary Zariman equivalent (levitating and all).

There is annoying DELAY before the "ALT fire" activates

Second tap of "ALT fire" makes it deactivate to empty bar state.

Upon depleting the bar, weapon demands pressing "ALT fire" button again to switch, no automatic return to primary mode.

 

I think this should be investigated. Thanks.

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