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Eximus in Mastery Tests


Grave.Knight

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The Eximus add way too much RNG into the Mastery Tests. You can hardly call it a test of skill if the difficulty of a mastery test depends on how many Eximus enemies spawn in and which kind. Arsonist and Blitz make tests extremely frustrated in any test reliant on mobility unless you have Primed Sure Footed, something that isn't guaranteed everyone will have.

Either remove the Eximus or remove the timer for failing.

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