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Grave.Knight

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Everything posted by Grave.Knight

  1. Defense needs the number of waves per rotation reduced from 5 to 3 with more enemies to compensate.
  2. Of all the missions, endless or otherwise, Mirror Defense takes the longest, even when compared to Survival. Getting to C rotation will take a total of 23.5 minutes. If you're trying to get a particular tome mod it could take up to 470 to 3149 minutes. Survival is already bad enough, another game mod that needs to be shortened. Either shave off a minute to the total time, or add the necramech summoning from DA mechanic to the regular version.
  3. While I can't say it has been unnoticed or not, it has definitely not been unreported. What's happening isn't they're not spawning, rather the game is skipping the clean up phase between rounds. And instead of killing all the enemies remaining it just lets them run around. They'll often just go straight to the main defense objective.
  4. Yeah, I know. I wish they would at least add in the Zariman missions just so we had more diversity. I'd almost want Excavation over Mirror Defense again.
  5. Cool. I'll assume I'll get Hildryn, Mag, and Harrow for that week.
  6. We've had Disruption once out of 4 times but Mirror Defense 3 times. I get it's "LOL so random" but come on, we're getting tired of Mirror Defense. Also, can you just get rid of Abbreviated Abilities. If we get three frames to choose from it's unlikely we'll get a frame that doesn't need ability duration. You might as well have a No Shield challenge.
  7. I don't get how we don't have a dagger skin for it. I really just want to equip it to Ceramic Dagger.
  8. I don't get why there even is a "reduce duration by 75%" challenge. For certain frames that's basically "don't bother using abilities."
  9. I rather they just give Artemis an alt-fire that switches between horizontal and vertical fire, make charging reduce the spread, increase the charging rate so it doesn't take a full minute to fire, and change Concentrated Arrow to work like Nataruk or Cinta with their perfect shot mechanic.
  10. I rather they just remove Shuriken. Even with Seeking Shuriken it's not a good ability. You want armor strip replace it with Tharros Strike which costs exactly the same, can affect more than one enemy, will also strip shields, doesn't have a set duration, and you don't have to cast it several times just to hit the guy in front of you.
  11. They didn't nerf Dante's Overguard cap. They nerfed how much Overguard Triumph gains per cast from 5k to 2k (it has since been buffed up to 3k). If you're not able to get to 50k after the nerf you need to look at your build to make sure you still have Ability Strength modifiers on. Also you don't need 400%. 299% ability strength gives Light Verse an Overguard cap of 44,850 which is further improved by Precision Intensify to 389% giving Final Verse Triumph an Overguard cap of 58,350. This can be further increased by Molt Augmented and Growing Power. If you could somehow get your ability strength up to 400%, by the ways, then your Overguard cap would be 60,000. It's actually not that hard to do thanks to things like Growing Power, Molt Augmented, Power Drift, etc. Only reason I don't have that strong is I lack Growing Power and I don't like unlocking Exilus slots on non-Primes (Umbra Excalibur being the exception).
  12. Valkyr Kara Helmet is probably one of the best looking helmets for Valkyr, especially if you're wanting go with a more 90s era cyberpunk aesthetic, but for some reason the main part of it, the metal headset, can't be recolored. Furthermore the accents part, only effects a very small cable on her jaw.
  13. The opposite is happening to me. I'm queuing for Steel Path and getting shoved into normal missions.
  14. Is anyone even playing this event? I keep queuing and just sitting in an empty lobby.
  15. Yeah, and freezes them in place without need for a mod, deals damage, turns each enemy into a small explosives which can chain, and prevent shield regeneration. It does a little more than strip armor.
  16. It's mostly just his passive needs to be changed and Snow Globe needs a QoL buff.
  17. They're giving him three buffs for his Overguard. The first buff will increase the base cap of Overguard, though they haven't said to what. The second buff is that the Overguard cap will scale with power strength. The third buff will give Kullervo gating when Overguard breaks, though they haven't shared the duration nor the cooldown for the gate mechanic.
  18. They technically exist in both cycles, but you can only take control of one during Fass. During Vome they're active and fighting against Infested and can't be taken control of. Alternatively, you can complete this challenge by doing the in Orphix Railjack missions.
  19. The bug is weird. Apparently the reload time isn't a fixed speed, nor is it reloading one shell at at time, but on how many shots you fired since your last reload. This can cause reloads to take forever to the point that it makes it appear like the weapon is broken. I think it might have just been coded wrong, and the speed should have been fixed speed or reloading each shell (depends if they're saying it's a magazine or if it's reloading the shells like with the Alofs it's based on).
  20. This is a hotfix, the changes they need to do that kind of fix will likely be in the Wisp Prime update.
  21. It's weird that a power called Wrathful Advanced is a better teleport than the power literally called Teleport. This is on top that Wrathful Advance practically does what Fatal Teleport does without a mod (granted it doesn't do finisher damage).
  22. I wouldn't even call that being a white knight, that's just plain a-hole behavior.
  23. I argue that Shuriken isn't even good with the augment. Tharros Strike, Styanax's second ability, stripes BOTH armor and shields starting at 50% and will go up to 100%, the only downside is it's a 9m cone (base range). Still, loads better than an ability that needs an augment to strip armor, only strips armor, and it won't necessarily strip armor from the enemy you want it to. I honestly don't think his other abilities are that bad. I do think all the things that do stun should have a stun duration that scales with ability duration, and that smoke screen should have a slightly longer duration and open enemies up to finishers (though not stealth finishers). Blade Storm just needs a larger target reticle and maybe remove the "synergy" from Teleport (I rather not get locked into an animation).
  24. Personally find Rahn (full auto) or Cantic (burst fire) to be more fun. Shwaak is basically the Arca Plasmor. If you want the optimal alt fire go with Phahd (disc launcher), though Pencha (charge trigger long range) offers more versatility. As for braces Certus (crit chance) is the obvious answer for damage but Plaga and Juttini has shorter ammo recharge delay, Ansthapa has faster ammo recharge, and Clapkra and Suo has more ammo (though Suo has a significant longer recharge delay).
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