Basically, when protea gets killed while temporal anchor is active, she will not die and instead get knocked down. However, she is vulnerable while knocked down and can get killed before she is able to recover from the knockdown. Primed Sure Footed is also unable to prevent the knockdown (and presumably, that means the helminth abilities that cause status immunity also don't work). So, if the knockdown is forced and cannot be negated, can you reduce it by using Handspring and Constitution to increase the recovery speed? (I don't have Handspring so I can't test it, but it shouldn't be hard for anyone who has it to test it since DE just gave out a free protea to everyone who watched the Summer Games Fest.)
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(XBOX)Lord ChibiVR
Basically, when protea gets killed while temporal anchor is active, she will not die and instead get knocked down. However, she is vulnerable while knocked down and can get killed before she is able to recover from the knockdown. Primed Sure Footed is also unable to prevent the knockdown (and presumably, that means the helminth abilities that cause status immunity also don't work). So, if the knockdown is forced and cannot be negated, can you reduce it by using Handspring and Constitution to increase the recovery speed? (I don't have Handspring so I can't test it, but it shouldn't be hard for anyone who has it to test it since DE just gave out a free protea to everyone who watched the Summer Games Fest.)
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