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Warframe Concept: Cisternina


AreeSoothsayer

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I am, mostly, a pet/summon/companion fan. Sometimes my brain dives into other things. Including this Warframe idea.

 

The Grineer were made to be disposable troops for the Orokin. They were not 100% reliable. Warframe were. So make a Warframe based on the grineer. Cisternina was designed. Heavy Weaponry. Heavy Armor. Explosive Abilities. Shields were for the Weak. Healing? Who needs that when you have armor. Allies? Bah. She will stand alone.

 

Cisternina is quite possibly the tallest warframe, her entire frame built with armor plating and reinforced skeletal structure to reinforce Warframe flesh. Her armor is one-of-a-kind. It has no weaknesses, no strengths, but no incoming damage will find itself breaking through. The more incoming fire it receives the harder it becomes to all damage.

Base Stats

Health: 250

Shields: 0

Armor: 750

Energy: 80

Sprint: 0.85

 

Passive

Adaptive Armor: Incoming damage of any type will cause Cisternina's armor plating to harden. Reducing all incoming damage by 1% until it maxes out at 33.33~%.

 

Skill 1

Barrage

Shoulder Cannons lower into firing position and proceed to launch multiple explosive munitions in a 45 decree cone in front of her for several seconds.

 

Skill 2

Explosive Landing

A self Buff. To reduce the impact of landing, vents along the lower legs vent high pressure heat and flame in a full circle to reduce momentum at the last moment. Enemies caught in the radius take heavy fire damage. (Landing speed increases the amount of damage after modding)

 

Skill 3

Armor Piercing Missiles

Targeting a single enemy. Both arms are brought up and release multiple missiles whose explosive energy is  focused tightly in a single direction to break through enemy protections.

 

Skill 4

Weapon Platform

Cisternina activates a small weapons platform that attaches to her back. The AI controlling the platform will target nearby enemies. The weapons fired at the enemies are dependant on their Armor or Shield ratings. Low armor and shield enemies are taken down with machingun fire while high armor enemies find themselves taking explosive damage. Enemies with high shields are taken down with magnetic and energy rounds.

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