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Infested Warframe Concept


LeoLyons

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As you can see, my English is very poor.
I tried to use machine translation, but the results were a little different.
If you are interested in it, you can try to use machine translation, otherwise I think it is better not to understand it.

 

0906e4ad230ad90db1dfe9596931bc4.jpg

My painting ability is also poor . I can't draw many details.

Actually, this is similar to the puzzle.

Infect

Title: Pain and Greed

Brief introduction:

 

一次失败与二次失败产出的意外果实,最终致使高尚的奉献成为了痛苦的玩物。往昔的印象是最后的尊重与无尽的嘲讽。现在仅仅只剩空洞的眼神与infested无尽的咆哮。

infect在此展现。是那可能存在的潜在精神与你共同前行,还是披着羊皮就连虚空都渴望染指的贪婪在窥视?

 

Passive:潜在危险

当玩家处于指挥官形态,战甲停滞时触碰过战甲的首个敌对目标会被缠住吸食10秒以产生伤害减免与额外护甲,每秒产生1.5的伤害减免(最高35%)和每秒50的额外护甲(最高1500),造成50点切割和持续的束缚状态。如果目标被吸食死亡则会产生血球。被指挥官击杀会使进食加速至最大被动值且进入cd120秒。buff会在额外护甲击破时消失。

 

【与指挥官联动比较有用的被动,在高难度本中对指挥官有不低的启动要求。在极高难度中会变得非常麻烦难以启动。】
 

First: 肉体畸变

转换一个敌人变成无敌的肉团。在持续时间内不断生产与削减血量生产脓化隐疾虫。

(消耗35点蓝量持续时间为30秒,每秒产生1/1/2/2只脓化隐疾虫,脓化隐疾虫产生时对被转换者与周围3米造成100点毒素伤害。而脓化隐疾虫在遇到敌人时自爆留下焦油潭造成每秒50点伤害持续10秒。最多存在3个肉团。)

【这个技能能对卓越者生效,用于控制卓越者来减少压力与骚扰。使怪物无敌也避免控制后方便击杀。伤害并不高但充足的恶心与减速怪物移动是个还行的防御技能】
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Second:突变传播

散播一阵突变之风在肉团间弹射,在周围敌人和友军的身上产生变异。对敌人造成割裂伤害,触碰到的队友会共享伤害减免和提供的额外护甲。

弹射顺序为肉团的释放顺序进行循环,如果只有1个肉团则会直接爆发扩散并造成效果。

(消耗35点蓝量维持时间为30秒,切割伤害为25/50/75/100并触发切割效果。突变之风大小为直径5米)

肉团之间连接的弹射距离为默认20米,突变之风的大小会受范围影响。单个肉团引爆会对周围30米直径和造成持续割裂4秒x2倍的割裂伤害。弹射速度会受强度影响)

【在强度,范围,持续之间展现出不同的战术。有点类似弹球】
2.jpg
 

Third: 无距恐亡

长按技能标记所有受到突变传播伤害的目标,松开技能化为幽影无视墙体至离准星最近的目标。随后擒住目标使其进入短暂的布娃娃状态。目标与周围15尺的目标都会陷入5秒的恐惧。

(消耗耗蓝40,传送距离为40)

有概率会使目标直接死亡化为4个惊惧卷须无人机。概率会根据恐惧数量增加。(概率默认为5,每个受到恐惧的目标增加1的概率直至触发,当触发后将重置)

 

【恐怖游戏所带来的灵感,一个让你在布阵中穿梭的简易技能。快乐总是伴随着惊喜,也让你不必满世界的子弹跳】

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Fourth:全面爆发

启动技能会消耗30点蓝量。

在短暂的蓄力后高高跃起朝方向踢去。

(跃起的高度受子弹跳跃影响,踢去的距离为30米受范围影响。如果以在空中会直接跳过蓄力阶段继续朝上再次进行跃升 。踢去的默认速度如正常震地攻击一般,会受强度影响。)

蓄力时间为1/2/3秒(受持续影响),每秒增加连击数15。

按住技能跃起时停留以每秒增加穿刺伤害。每一秒增加150点额外穿刺伤害。每秒增加1.5耗蓝。(起初的耗蓝为每秒1耗蓝,受效率影响)

默认的踢击会造成近战武器的2倍(受强度影响)近战武器重击伤害。

(全面爆发也能对变成肉团的敌人造成伤害。)

①【全面爆发表现出的是i系的快速和凶狠,纯粹的肉体攻击非常适合这个战甲。本想以vome和fass发射混合射线来表现凶猛但射线类实在不符合,首先没有适合的发射口其次射线属于范围类技能已经与2技能冲突也与其他范围伤害的战甲冲突完全没有可选性。】
②【技能使用近战武器伤害可使他用于对各种敌人造成伤害,如夜灵平原的巨大怪物中断的敌人或刺杀的目标。只会对单个目标造成伤害对无法使用肉体畸变锁定的单位具有极高的难度需要去预判目标的行动轨迹,双刃剑般的技能】
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I'll do a bit of translation work, if you have any problems I can make changes or remove the post entirely. I've included some of my questions regarding missed information in the translation work.

 

Infect

Title: Pain and Greed

Brief introduction:

The byproduct of repeated failures, a noble intent corrupted into vile misery. Recalling upon its glorious, stainless form, is to admire upon an eternal mockery; a mere husk of Infestation representing a lost dream is what it is now. Hollow inside. Howling, inside.

What do you see from Infect? An untainted, noble spirit shackled by the Infestation, waiting to be cleansed? Or an eye of the never-sated hive mind, reaching for the void underneath the shell of a Warframe?

 

Passive: Auto Immune

When entering Operator Form, the first enemy coming into contact with the stationary Warframe will be leeched for 10 seconds, building up Damage Reduction and additional Armor for Infect. While leeching, Infect gains +1.5% Damage Reduction, +50 Additional Armor per second, up to 35% Damage Reduction and 1500 additional Armor. This buff will expire once the additional Armor has worn out. (lacks proper explanation on how it wears out?)

While leeched, enemies are bound to Infect, being unable to move and receives 50 44cKAFO.pngSlash damage/s, spawning a Health Orb if the target is leeched to death. Killing the target with Operator instantly builds Damage Reduction and additional Armor to the maximum value.

[ A passive that synergizes with the Operator form, falling off in higher difficulties as enemies become more difficult to kill, limiting activation rate on this passive. ]

 

First: Organic Malformation (35 Energy)

Transforms an enemy into an invulnerable mass of organic growth, mass-producing maggots to damage enemies for its duration.

  • Lasts 30 seconds, 1 / 1 / 2 / 2 maggot(s) will be spawned from the transformed target every second, dealing 100 WSCaboR.pngToxin damage to the transformed target and enemies within 3m radius upon being spawned.
  • Maggots seeks out other enemies and explode into a pile of tar, dealing 50 damage/s over 10s.
  • Maximum of 3 transformed enemies may exist simultaneously.

[ Works on Eximus units, intended for CCing them(which are supposed to be immune to CC?????) to minimize pressure and harassment. The Invulnerability on target prevents an easy kill by piling damage into it with your weapons. Low damage but the Slowness effect(not mentioned?????) and being visually revolting makes it an alright defensive ability. ]

 

 
 

Second: Mutating Epidemic (35 Energy)

Releases a glob of biochemicals to catalyze cellular mutation, ricocheting between transformed enemies, damaging enemies and providing allies in contact with Infect's Auto Immune passive.

  • Ricochet order follows the order the enemies were transformed, exploding upon contact if there is only 1 transformed enemy. Lasts 30 seconds.(idk what is this duration for to be completely honest)
  • The globule has a size of a 2.5m radius, deals 25 / 50 / 75 / 100 44cKAFO.pngSlash damage upon contact, inflicting 1x Status Effect. Inflicts 2x Status Effect within a 15m radius that lasts 4 seconds when used on a single transformed enemy with the explosion.
  • Range where the globule will ricochet to another transformed enemy is 20m, size of the globule is affected by Ability Range, projectile speed is affected by Ability Strength.

[ This ability may be used tactically with the placement of your 1ST, and tinkering with strength, range and duration. ]

 
 

Third: Thanatophobia (40 Energy)

Hold ability button to mark all enemies damaged by Mutating Epidemic, release to phase through walls and teleport to the target nearest to your aiming reticle, invoking fear into the hearts of nearby enemies.

  • Teleport range is 40m. Target will be briefly Ragdolled and enemies within 15m radius are Terrified for 5 seconds.
  • Has a chance to instantly kill the target, turning it into 4 Tendril Drones. Success rate builds up the more fear you inflict, with a base success rate of 5%, +1 for every enemy terrified with this ability, resetting after a successful roll.

[ An ability inspired by horror games, allows you to navigate through the battlefield unhindered. Happiness comes with surprises, and it saves you from bullet jump spamming. ]

 

Fourth: Break Out (30 Energy, 1/s)

After a brief charge up, Infect leaps into the air and launches itself towards the aimed location, dealing massive collision damage using himself as a slingshot.

  • Collision damage is 200% of Melee Weapon's Heavy Attack damage, affected by Ability Strength (needs clarification on if it uses the mods or not)
  • Holding down the ability button halts you midair after the vertical leap, adding 150 additional ESoO7IQ.pngPuncture damage to the collision hit, which increases Energy drain by 1.5 every second.
  • Charge up time is 1 / 2 / 3 seconds, affected by Ability Duration, which adds 15 to the Combo Counter every second.
  • May damage enemies transformed by Organic Malformation.

[ Break Out is inspired by the speed and ferocity of the Infested, a purely physical brawling move is very suitable for this Warframe. Originally had intentions for projectile-based abilities using Vome and Fass but soon realized skillshots are ill-suited for this Warframe. Not only would it be hard to imagine visually but also the 2ND already fulfills the AoE slot and it would also clash with other AoE frames.(im pretty sure there aren't too many skillshot utilizing frames? plus they have literally been doing "aoe killing abilities reskins" for like countless new frames) ]

[ This ability utilizes Melee weapon damage to damage enemies such as Eidolons(???????????????), Demolysts and Bosses. Dealing damage to a single target(WTF YOU MEAN SLINGSHOTTING YOUR ENTIRE FRAME AND YOU CAN ONLY HIT ONE BIRD????) means it would be difficult to predict the movement of enemies that are immune to the CC effects of your 1ST (yeah especially considering they can literally phase through time and space with bad enough ping), consider it a double-edged sword (which usually means an ability that can also harm you when misused? but this ability doesn't really harm you if you miss???). ]

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16小时前 , WarspitePOWAAAAH 说:

I'll do a bit of translation work, if you have any problems I can make changes or remove the post entirely. I've included some of my questions regarding missed information in the translation work.

 

Infect

Title: Pain and Greed

Brief introduction:

The byproduct of repeated failures, a noble intent corrupted into vile misery. Recalling upon its glorious, stainless form, is to admire upon an eternal mockery; a mere husk of Infestation representing a lost dream is what it is now. Hollow inside. Howling, inside.

What do you see from Infect? An untainted, noble spirit shackled by the Infestation, waiting to be cleansed? Or an eye of the never-sated hive mind, reaching for the void underneath the shell of a Warframe?

 

Passive: Auto Immune

When entering Operator Form, the first enemy coming into contact with the stationary Warframe will be leeched for 10 seconds, building up Damage Reduction and additional Armor for Infect. While leeching, Infect gains +1.5% Damage Reduction, +50 Additional Armor per second, up to 35% Damage Reduction and 1500 additional Armor. This buff will expire once the additional Armor has worn out. (lacks proper explanation on how it wears out?)

While leeched, enemies are bound to Infect, being unable to move and receives 50 44cKAFO.pngSlash damage/s, spawning a Health Orb if the target is leeched to death. Killing the target with Operator instantly builds Damage Reduction and additional Armor to the maximum value.

[ A passive that synergizes with the Operator form, falling off in higher difficulties as enemies become more difficult to kill, limiting activation rate on this passive. ]

 

First: Organic Malformation (35 Energy)

Transforms an enemy into an invulnerable mass of organic growth, mass-producing maggots to damage enemies for its duration.

  • Lasts 30 seconds, 1 / 1 / 2 / 2 maggot(s) will be spawned from the transformed target every second, dealing 100 WSCaboR.pngToxin damage to the transformed target and enemies within 3m radius upon being spawned.
  • Maggots seeks out other enemies and explode into a pile of tar, dealing 50 damage/s over 10s.
  • Maximum of 3 transformed enemies may exist simultaneously.

[ Works on Eximus units, intended for CCing them(which are supposed to be immune to CC?????) to minimize pressure and harassment. The Invulnerability on target prevents an easy kill by piling damage into it with your weapons. Low damage but the Slowness effect(not mentioned?????) and being visually revolting makes it an alright defensive ability. ]

 

 
 

Second: Mutating Epidemic (35 Energy)

Releases a glob of biochemicals to catalyze cellular mutation, ricocheting between transformed enemies, damaging enemies and providing allies in contact with Infect's Auto Immune passive.

  • Ricochet order follows the order the enemies were transformed, exploding upon contact if there is only 1 transformed enemy. Lasts 30 seconds.(idk what is this duration for to be completely honest)
  • The globule has a size of a 2.5m radius, deals 25 / 50 / 75 / 100 44cKAFO.pngSlash damage upon contact, inflicting 1x Status Effect. Inflicts 2x Status Effect within a 15m radius that lasts 4 seconds when used on a single transformed enemy with the explosion.
  • Range where the globule will ricochet to another transformed enemy is 20m, size of the globule is affected by Ability Range, projectile speed is affected by Ability Strength.

[ This ability may be used tactically with the placement of your 1ST, and tinkering with strength, range and duration. ]

 
 

Third: Thanatophobia (40 Energy)

Hold ability button to mark all enemies damaged by Mutating Epidemic, release to phase through walls and teleport to the target nearest to your aiming reticle, invoking fear into the hearts of nearby enemies.

  • Teleport range is 40m. Target will be briefly Ragdolled and enemies within 15m radius are Terrified for 5 seconds.
  • Has a chance to instantly kill the target, turning it into 4 Tendril Drones. Success rate builds up the more fear you inflict, with a base success rate of 5%, +1 for every enemy terrified with this ability, resetting after a successful roll.

[ An ability inspired by horror games, allows you to navigate through the battlefield unhindered. Happiness comes with surprises, and it saves you from bullet jump spamming. ]

 

Fourth: Break Out (30 Energy, 1/s)

After a brief charge up, Infect leaps into the air and launches itself towards the aimed location, dealing massive collision damage using himself as a slingshot.

  • Collision damage is 200% of Melee Weapon's Heavy Attack damage, affected by Ability Strength (needs clarification on if it uses the mods or not)
  • Holding down the ability button halts you midair after the vertical leap, adding 150 additional ESoO7IQ.pngPuncture damage to the collision hit, which increases Energy drain by 1.5 every second.
  • Charge up time is 1 / 2 / 3 seconds, affected by Ability Duration, which adds 15 to the Combo Counter every second.
  • May damage enemies transformed by Organic Malformation.

[ Break Out is inspired by the speed and ferocity of the Infested, a purely physical brawling move is very suitable for this Warframe. Originally had intentions for projectile-based abilities using Vome and Fass but soon realized skillshots are ill-suited for this Warframe. Not only would it be hard to imagine visually but also the 2ND already fulfills the AoE slot and it would also clash with other AoE frames.(im pretty sure there aren't too many skillshot utilizing frames? plus they have literally been doing "aoe killing abilities reskins" for like countless new frames) ]

[ This ability utilizes Melee weapon damage to damage enemies such as Eidolons(???????????????), Demolysts and Bosses. Dealing damage to a single target(WTF YOU MEAN SLINGSHOTTING YOUR ENTIRE FRAME AND YOU CAN ONLY HIT ONE BIRD????) means it would be difficult to predict the movement of enemies that are immune to the CC effects of your 1ST (yeah especially considering they can literally phase through time and space with bad enough ping), consider it a double-edged sword (which usually means an ability that can also harm you when misused? but this ability doesn't really harm you if you miss???). ]

非常感谢你用宝贵的时间进行翻译,我尽可能的缩短话语来精简意思。

第一个技能是能对那些免疫绝大部分技能的敌人使用。减速是由 焦油 提供的https://i.postimg.cc/9F7X8rQj/250px-Slow-Infested-Moa.png

第四个技能 ①地球平原夜晚的BOSS  ②Jump Kick 

③这个技能会让你很快的进入没有能量的状态。需要打出高伤害你就需要高消耗和长时间的停留。而蓄力时间和空中停留时间都会让你处于炮火之下。

这个技能是能使用MOD的。

在这里再次感谢你的翻译。

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20小时前 , CosoMalvadoNG 说:

NidusFull.png

nidus 2.0...?????

与NIDUS所展现的是完全不同的。很抱歉我没法用英语表达我的意思。

这个warframe更偏向是被感染者的痛苦与Infested所带来的痛苦。而不是Infested本源。

NIDUS更像是病毒本身,而这个warframe更类似于被感染者。

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