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XBOX Citrine’s Last Wish: Hotfix #4


[DE]CoreyOnline

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Citrine Changes & Fixes:

  • Fractured Blast can now hit breakable environment items (crates, barrels, etc.).
  • Made adjustments to the sound mixing for Citrine’s abilities.
  • Fixed the crystals from Citrine’s Crystalize ability on enemies (especially non-humanoid enemies like Chargers and Ospreys) having unreliable hit detection when hit, which made it difficult to trigger its bonus Critical Damage.
  • Fixed Citrine’s Crystalize bonus Critical Damage not triggering when hitting its crystal formations with the Convectrix.
  • Fixed being unable to chat-link Citrine’s Component Blueprints.

Mirror Defense Changes & Fixes:

  • Added a custom mini-map marker for Citrine’s Remnants.
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  • Fixed Protea’s Grenade Fan’s Shield Satellites (held cast) and Wisp’s Reservoirs (Vitality Mote & Fused Reservoir) healing the Belric and Rania’s Crystals.
    • This is a follow up fix to the one made in Hotfix #2 with the same reasoning/intention: Mirror Defence was designed to allow healing, grant overshields and provide active protection with the Prismatic Ward all through collecting Citrine’s Remnants instead of relying on Warframe and Weapon abilities.

Changes:

  • Made adjustments to the Corufell’s heavy attack charge up sound FX.
  • Added acquisition help text to Citrine, Corufell, and Steflos’ Blueprint descriptions in the in-game Market.

Optimizations:

  • Made a small performance improvement with a slight color change to Health Orbs.
  • Made several small memory optimizations.

Fixes:

  • Fixed issue of Arcane Double Back sometimes activating while out of mission and in your Liset, Relays, and Towns.
  • Fixed new and old stats on rerolled Riven Mods appearing the same when cycling through weapons with multiple variants (for example: Braton, Braton Prime, Braton Vandal).
  • Fixed Zenurik’s Inner Might at max rank granting a free ability cast every 90 seconds, instead of every 60 as intended.
  • Fixed Revenant Prime’s Starting Energy stat being 50 + 5 for every point of free Mod capacity (base Revenant) instead of 100 + 5 for every point of free Mod capacity.
  • Fixed Thrown Secondaries having odd offsets on Equinox Prime.
  • Fixed shoulder mounted weapons clipping into the Rhino Deathwatch Skin.
  • Fixed the Purified Bloom Ephemera emitting overly intense lighting.
  • Fixed being unable to leave the final stage of the Lephantis boss fight if a Host migration occurs after you defeat them.
  • Fixed Voruna’s Systems Blueprint being multi-purchasable in Archimeadean Yonta’s offerings.
    • Her other components are one purchase at a time to avoid accidentally purchasing more than one.
  • Fixed a small typo in the Grineer Corner Trim Dojo Decoration name.
  • Fixed issues with prices overlapping in the in-game Market.
  • Fixed script error with the Squad HUD. Fixed script error related to Arcane Doubleback.
  • Fixed a crash related to Sevagoth abilities.

For a list of known issues, visit the official Citrine’s Last Wish Known Issues thread.

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Specters, minelayer (2th vauban ability), celestial twin (1th wukong ability), duality with augment (1th equinox ability), blaze artillery (2th protea ability), lethal progenitor (3th Caliban ability), kavats, kubrows, vulpaphylas, predasites and moas and attack invulnerable enemies affected by xaku's the lost and trinity's well of life abilities basically any form of AI (aside from xaku accused enemies, attack enemies affected by these abilities), which sentinels do not, and only stop attacking when you move too far causing them to teleport to you or when they die, they get stuck in the attack animation, only in these 2 warframes this happens, garuda and titania that have similar skills that make enemies invulnerable this doesn't happen, companions completely ignore how it was supposed to happen with xaku and trinity

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